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Hero of the day ( bas delta force in afghanistan )

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Hero of The Day

HeroScreen.jpg

from the readme :

Major John Halliday was taken 2 days ago by some of the remaining forces in Afghanistan.

Intel thinks they may know the location the enemy might be holding him.

We are all holding our breath here.  We want our man BACK!

Features :

Overview/Briefing/Notes and all BAS DeltaForce Desert weapons available at Briefing.

Intro/Outro with Custom Music.  

Seek and Destroy and Hostage-Rescue mission elements.

Radio Music on/off ( 0-0-4 and 0-0-5 ).

Save Game at any point ( 0-0-9 )

Automatic Littlebird Insertion and Artillery Barrage scripts.

Addons Required :

Afghanistan Island Beta by Cat_Sh*t

UCE Middle-East Resistance

BAS DeltaForce/Rangers

BAS MH47 Chinook

BAS LittleBird :

Mortar by GFX707

see readme for Links

---------------------------------------------------------

This is a fairly Linear mission, though I've used quite a few elements to add randomness where it was needed.

The mission was inspired by the fantastic Afghanistan Beta Map by Catsh*t, and by the song "Hero of The Day" ( which is featured in the intro/outro )

I have to thank Ahm at http://ofp.action-arena.com for helping me get it uploaded. And of course the wonderful Avon Lady!

Download Full Version :

http://www.filefront.com/?filepa....Day.zip

Have fun and lemme know what u think!  wink.gif

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Thanks Sinister!

And thanks for the testing help and advice ( a helpful voice in a sea of quiet! ). You probably added the best bits tounge.gif

Could have tested it some more, but I get impatient with these things, and always want to be doing the next thing ...

I'm already half way through a new Mini 4-Mission Co-op Campaign thingy... wow.gif

Though Im making it with only BAS addons required .... Im still working out how to have Artillery/Mortar strikes without having any Arty/Mortar Models ....

Maybe I'll give the Enemy some Artillery Pixie Dust ... crazy.gif

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sad.gif

...

sad.gif

And I even tested it with all Addons removed except the ones its supposed to have.

I have no idea what the m2f.pbo is? I've checked every object in the editor, and none of them seem out of the ordinary...and a Google search came out blank. I dont even know where it came from or who ....

Guess I'll just have to host the file, as I dont want to have to go through uploading the whole mission again... sad.gif

http://quake3.barrysworld.net/poet/m2f.zip

mad.gif .

Thx again tho Avon.

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Well, I don't like installing addons that aren't needed. So I unPBO'ed your mission and removed M2F from the MISSION.SQM file's AddOns declaration section.

Works like a charm now.

One suggestion (warning: spoiler):

You should reduce the skill level of those enemy snipers far far away. They are ridiculously accurate. It's OK to let us get wounded out of nowhere but give us a chance to crawl behind a rock and call for a medic. Haven't finished the mission yet. smile.gif

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I also have the missing addons - m2f.

Any chance you could share your fixed mission.sqm file Avon? Please?

smile.gif

BAM;)

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sinister[tnuC] @ April 25 2003,05:12)</td></tr><tr><td id="QUOTE">poet you missed on OPFEC when i said about that missing addon error, its in the GFX707MGpack.zip from www.fortress-ofp.com<span id='postcolor'>

That could be and it's most likely caused by the mortar addon but the M2F file is not in use by Poet's mission.

Note that Fortress OFP's domain name is up for sale. sad.gif

There seem to be problems with certain addons, old and new, forcing the mission editor to insert unnecessary addon declarations into the Mission.SQM file.

I'll upload my fixed edition soon. smile.gif

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Wow!

Thanks a lot Avon Lady, what a Star! I struggled getting it uploaded to sites ( recently had to downgrade to 128k connection, I'd forgotten just how slow the internet can seem ... ), spent literally half a day doing so.

The thought of all that again just didn't appeal.

Though I've not been idling since, I've got 3 of 4 Co-op missions I'm working on complete, this time only using the BAS addons ( barring any rogue addons sneaking their way in... ). With a truly explosive ending, should be ready in a couple of days. wink.gif

Have you finished the mission yet?

About those Snipers... I wanted to try and give the impression of being stuck in an impossible situation, I was going to make it a lot worse, but I'm a kind soul really at the end of the day, and you do have 9 Medics with you tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Poet @ April 25 2003,09:22)</td></tr><tr><td id="QUOTE">this time only using the BAS addons<span id='postcolor'>

That's good, though an addon for the enemy, other than OFP's standard Russians, is OK, too.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">( barring any rogue addons sneaking their way in... ).<span id='postcolor'>

Just manually check your MISSION.SQM file after saving in the mission editor. Also, always test your PBO file (not just the editable mission folder version) before releasing.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Have you finished the mission yet?<span id='postcolor'>

No.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">About those Snipers... I wanted to try and give the impression of being stuck in an impossible situation, I was going to make it a lot worse, but I'm a kind soul really at the end of the day, and you do have 9 Medics with you tounge.gif<span id='postcolor'>

If those snipers are at max skill, and they seem to be - it's almost always too late for a medic. That was my point.

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Finished. smile.gif My suggestions:

1. As mentioned, lower the skills of those Dragunov enemies.

2. Is there a reason you want to use Ash's T55 instead of the Resistance T55 that comes with the game? Just trying to cut down on addons.

3. The mortars are indeed a bit buggy but keep them in.

4. The SAVE HALLIDAY objective only gets checked green if you enter the area near where he was held. The objective should be checked green when HALLIDAY joins your group, which he does after his captors are all dead. In my case, my squad was on the hill overlooking the base when Halliday joined in. Seeing that the objective didn't get marked off, I ran into the area where he was captive and only then did it check green.

5. Better yet, put Halliday inside that nearby building, well guarded both inside and out and from the roof.

6. Some of the enemies guarding Halliday were very stationary, even when shot at. Make the more alert and nasty.

7. The first objective should be subdivided into separate objectives: first remove the patrols, then check and clear base1, same for base 2, then check and clear the EZ.

8. Finally, mission end shouldn't be triggered until everyone has mounted the bikes.

9. n/m. Just played the win outro.

10. Once you're finished unloading the squad and the Littlebirds fly away at the beginning of the mission, have them land somewhere or dynamically remove them from the mission. Their distant engine noise is distracting and unrealistic.

11. When you make new mission versions, don't put the version number in the PBO file name. Mention the version number in the zip file name, the README and on the Overview HTML page.

12. If you're going to add more objectives, as I suggested above, reorganize your Briefing HTML page so that all objectives show on the first page and have a link at the top of that page to the briefing description text itself.

All in all, a lot of fun. BAS D&Rs, UCE's ME units and this Afghan map are a winning combo!

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Great Feedback Avon Lady. Thanks! smile.gif

Now I'm gonna have to redo it arent I? Shouldn't take too long, though any advice on how to speed up the Upload process somewhere would be great, I'd host it myself but don't have the bandwidth. sad.gif

Responses:

1. sad.gif Don't want to ruin my "Valley of Death" experience, but I guess making them less accurate won't hurt too much.

2. Long story, Ash's T55 isnt even used in the mission.... easy to remove.

3. Yeah, I love them, might reduce their armour, as the easiest way to beat them is to destroy them rather than shoot at the 2nd man who won't die! wink.gif

4. I was just learning Objectives/Triggers at that point, easy to redo and makes much more sense! smile.gif

5. Mmmmm.... its hard to set up that base while taking into consideration the different approaches players will make to it... I'd used a different Hostage/Rescue setup which needed him stood there, I changed it later but didnt redo the base.

6. Agreed. smile.gif

7. Roger!

8. Not sure how I'd do that, and I struggled working out how to get the Outro to show the right number of Troops left, so I made it like that just to show you and John returning to base .... the other AI went off on a Leaflet dropping exercise wink.gif

9. ...

10. Never noticed the sound, and I do have them landing or so I thought, obviously thats not working though, easy enough to delete them.

11. Ok.

12. I've just started looking at more complicated briefings for the Co-ops Im working on now, I agree it does need a better one with Links etc...

Heck. I was hoping I was done with that one, but the improvements are all good ideas.

Thanks for taking the time to play it through. smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Poet @ April 25 2003,12:49)</td></tr><tr><td id="QUOTE">Now I'm gonna have to redo it arent I?<span id='postcolor'>

Yup. biggrin.gif

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Shouldn't take too long, though any advice on how to speed up the Upload process somewhere would be great, I'd host it myself but don't have the bandwidth. sad.gif<span id='postcolor'>

Easy. Email me the updated version without the theme song music file. I''ve got copy that file from your existing mission version, repack the updated PBO and upload it like I did today. smile.gif

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">8. Not sure how I'd do that, and I struggled working out how to get the Outro to show the right number of Troops left, so I made it like that just to show you and John returning to base .... the other AI went off on a Leaflet dropping exercise wink.gif<span id='postcolor'>

Best to ask on the mission editing forum, how to detect that all are mounted on the bikes.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Heck. I was hoping I was done with that one, but the improvements are all good ideas.<span id='postcolor'>

Perfect it and move on to writing the next one. We need mission makers!

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Edit - removed old links.

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ive got a new problem with the no music version.

ive just updated CAT's map with v2 update from opf.info and the terrain has changed and little bird keeps crashing into a mountain 1min after take off sad.gif

just reverted to previous version of CATs map and the heli still crashes, i think its because there is no intro in the no music version, it starts straight into the mission onboard heli.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sinister[tnuC] @ 27 April 2003,05wow.gif)</td></tr><tr><td id="QUOTE">ive got a new problem with the no music version.

ive just updated CAT's map with v2 update from opf.info and the terrain has changed and little bird keeps crashing into a mountain 1min after take off <!--emo&sad.gif

just reverted to previous version of CATs map and the heli still crashes, i think its because there is no intro in the no music version, it starts straight into the mission onboard heli.<span id='postcolor'>

I've got the latest update 2 version of CAT's map and the latest full music version of Hero Of The Day, which I'm mirroring (see above).

I've run it twice and I have not encountered your problem.

I also did not encounter this problem with the previous version of CAT's island.

edit: OK, ran it a third time. One chopper to the left of mine crashed and the one to the right remains hovering in position. Try restarting the mission. There's a mention of potential helo insert problems in the README.

edit: Retried. This time my chopper crashed in the narrow gorge against the mountainside a few seconds after mission start.

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Edit - removed No Music version

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OK, I was able to go through an OFP session, where I reran the mission a dozen times and the bird I was in would crash against the left hand mountainside near mission start every single time.

So I unPBO'd the mission and in the mission editor I set the player's chopper height to 25 (even 22) instead of 20. This got it past the cliff but caused it to miss its landing point later on and crash into a boulder.

Now, I'm sure that adding those few extra meters of height and adjusting the LZ landing accordingly is easier to do than to code pinpoint waypoints through that narrow gorge.

Can you fix that Poet? Should be nothing more than a minor change to MISSION.SQM (height) and maybe a script, if you're using one for landing.

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Hi Avon.

Is this the new version of the map you're talking about? ( I assume so... )

It'll take me a while to download the new version ( downloading 90Mb-ish of Invasion 1944 stuff ATM ) on my 128k. sad.gif

The only worry I have is fiddling around with the chopper landing, and another version of the map getting released and me having to do it all again... and again ... you get the idea.

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Yes, V5 of the mission, of course.

I just resolved the problem by changing chopper des1's initial flyInHeight value from 20 to 22.

Then I changed the ON ACTIVATION line in des1's first trigger to:

des1 flyInHeight 18; [des1,10] exec "stop.sqs"

It just cleared that first gorge and landed beautifully at the LZ.

Want me to roll this out as V6? Or do you have additional changes in mind?

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Not sure here, but you mean v5 of the mission on the new version of the Afghanistan Map? or v5 on the original version of the Map?

I'm glad it was so easy to fix, and glad you're so knowledgable, that kind of thing would probably have taken me another half a day to sort crazy.gif .

I'll download the new version of the Afghani map soon, and give it a full run through, never know, looks like a very different version, and it may cause problems elsewhere later on in the mission.

Wanna go play some Invasion 1944 right now though. tounge.gif

But if it all goes well, and looks ok, any problems me sending you an updated .zip like before? I may tweak one or two pieces when I update. smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Poet @ 27 April 2003,16:17)</td></tr><tr><td id="QUOTE">Not sure here, but you mean v5 of the mission on the new version of the Afghanistan Map? or v5 on the original version of the Map?<span id='postcolor'>

I clearly stated "V5 of the mission".

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I'm glad it was so easy to fix, and glad you're so knowledgable, that kind of thing would probably have taken me another half a day to sort crazy.gif<span id='postcolor'>

I am not at all a mission maker but a woman's intuition helps. biggrin.gif

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I'll download the new version of the Afghani map soon, and give it a full run through, never know, looks like a very different version, and it may cause problems elsewhere later on in the mission.<span id='postcolor'>

The only thing that looks different is that the 2nd tank now seems to come in closer than before, along with the 1st tank.

Didn't get further than that but I think you have nothing else to worry about.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">But if it all goes well, and looks ok, any problems me sending you an updated .zip like before? I may tweak one or two pieces when I update. smile.gif<span id='postcolor'>

No problem. Without the music file, as before. wink.gif

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