ag_smith 0 Posted April 15, 2003 This is a new version of my previous Industrial Pack. It contains a set of oil refinery objects. Now you can make "taking over Iraqi oil installations" mission. Here's a link. Have fun. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted April 15, 2003 Looks good. I could get you some Oil refinery textures from Raven Shield if you want they look really good as you would expect from a game using the Unreal2 engine. Ithink there are textures that would cover every building I see in the screenshot, well the tanks anyway. Share this post Link to post Share on other sites
ag_smith 0 Posted April 15, 2003 Problem is i don't have the Raven Shield. How about this: you could send me some at my email? Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted April 15, 2003 Yeah thats what I meant, I'll get em for you. Share this post Link to post Share on other sites
Shashman 0 Posted April 15, 2003 WOW!Those look awesome!And HUUGE! Share this post Link to post Share on other sites
Major Fubar 0 Posted April 15, 2003 So is this a second pack, or does it include everything the earlier pack had? Share this post Link to post Share on other sites
Jahve 0 Posted April 15, 2003 holy crap! now someone make me a oilwell Share this post Link to post Share on other sites
hellfish6 7 Posted April 15, 2003 Thanks, Agent Smith - you're one of the best addon makers out there. Share this post Link to post Share on other sites
Loc-Dog 0 Posted April 15, 2003 Yes, now me and Jahve (Norwegians) can use that thingy for evil, mumuhaha Joking. No really, the Oil Refinery looks good, how is it about placing on islands as its not easy to find flat ground? Share this post Link to post Share on other sites
Stag 0 Posted April 15, 2003 Definitely the Canines Cojones! One thing that may be missing: I believe there would be a central control building for a refinery complex as well. May be reading too much Tom Clancy, but such a place was in the first chapter of "Red Storm Rising." Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted April 15, 2003 Now all he needs to do is make some large warehouses w/ catwalks and such Maybe a walmart Share this post Link to post Share on other sites
Stag 0 Posted April 16, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hit_Sqd_Maximus @ April 15 2003,03:06)</td></tr><tr><td id="QUOTE">Now all he needs to do is make some large warehouses w/ catwalks and such  <span id='postcolor'> Check the pack... Share this post Link to post Share on other sites
der bastler 0 Posted April 16, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jahve @ April 15 2003,15:50)</td></tr><tr><td id="QUOTE">holy crap! now someone make me a oilwell<span id='postcolor'> You mean something like this? Share this post Link to post Share on other sites
Stag 0 Posted April 16, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (der bastler @ April 15 2003,22:19)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jahve @ April 15 2003,15:50)</td></tr><tr><td id="QUOTE">holy crap! now someone make me a oilwell<span id='postcolor'> You mean something like this? <span id='postcolor'> Could well be. But I just tried using bits from the pack in an island I'm building, and got the message: Old (demo) model, which normally gets sorted by binarising before packing. Share this post Link to post Share on other sites
LaPoi 0 Posted April 16, 2003 Desert Siege has a good refinery you can get ideas from. Look for the screenshot callled Deserted Refinery Share this post Link to post Share on other sites
suchey 0 Posted April 17, 2003 I ran into an issue when using this pack...in some spots around the building with the 6 smoke stack and around the oil tank that includes the cement base, the gunefire seems to be hitting an invisible wall...if your within a few feet of those buildings your bullets seem to hit an invisible wall and will not travel out past them. Great stuff! I hope this can be addresses soon so I can start using these in some missions! Share this post Link to post Share on other sites
LaPoieto 0 Posted April 18, 2003 I had that prob too. The Ruskie saw me and I saw him but he shot mindlessly at the invisible wall Share this post Link to post Share on other sites