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KTM_Calle

Multiple ammo types on rocket launcher?

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how do i do in the config when i want a weapon (rocket launcher in this case) to have more than one type of grenade?

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You can use a lot of solutions.

One way is to make :

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

scopeWeapon=2;

scopeMagazine=0;

magazines[]={"XXX_1","XXX_2"};

<span id='postcolor'>

for your weapon and

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

scopeWeapon=0;

scopeMagazine=2;

<span id='postcolor'>

for your XXX_1 & 2 mags

all of these are defined in cfgWeapons

Hope it's help you

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Guest BratZ

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PicVert @ April 13 2003,01:57)</td></tr><tr><td id="QUOTE">scopeWeapon=2;

scopeMagazine=0;<span id='postcolor'>

Follows the same principle as sides for example

Public,Private, Proctected

Strokefist for example has a private weapon (cant equip yourself with it in briefing )

and a protected magazine (no need for user mags)

Just the magazine function is needed

magazines[] = {M16, Mortar};

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Yes Bratz I have forget to mention that line in Cfgweapon

tounge.gif

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