KTM_Calle 0 Posted April 12, 2003 how do i do in the config when i want a weapon (rocket launcher in this case) to have more than one type of grenade? Share this post Link to post Share on other sites
PicVert 0 Posted April 12, 2003 You can use a lot of solutions. One way is to make : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> scopeWeapon=2; scopeMagazine=0; magazines[]={"XXX_1","XXX_2"}; <span id='postcolor'> for your weapon and </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> scopeWeapon=0; scopeMagazine=2; <span id='postcolor'> for your XXX_1 & 2 mags all of these are defined in cfgWeapons Hope it's help you Share this post Link to post Share on other sites
KTM_Calle 0 Posted April 13, 2003 thank you very much Share this post Link to post Share on other sites
Guest BratZ Posted April 13, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PicVert @ April 13 2003,01:57)</td></tr><tr><td id="QUOTE">scopeWeapon=2; scopeMagazine=0;<span id='postcolor'> Follows the same principle as sides for example Public,Private, Proctected Strokefist for example has a private weapon (cant equip yourself with it in briefing ) and a protected magazine (no need for user mags) Just the magazine function is needed magazines[] = {M16, Mortar}; Share this post Link to post Share on other sites
PicVert 0 Posted April 17, 2003 Yes Bratz I have forget to mention that line in Cfgweapon Share this post Link to post Share on other sites