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Walt

3d- modelling programs?

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I need a 3d- modelling program, but where to get a free one? Ansver me if you know any GOOD one.

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Guest BratZ

Gmax is also free (derived from 3dsmax) But I havent used it. Make all my models with Oxygen Light

Sorry I don't have any links, I forgot to save my favorites last time I formatted

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3 simple solutions:

1. gMax is free. It is the learning edition of Discreet's 3dsMax. 3dsMax is $3000+ and is #1 program used by 3D game artists. (competitors are Maya and Lightwave). The difference: gMax has 3dsMax's modeling/texture capabilities but lacks the rendering component (you can't make movies). gMax has limited import capability but will not save to .3ds and all saving features have been removed from scripting system. The .gMax format is encrypted, and you will not find any 3rd party converters--Discreet doesn't want to give out their $3000 program, or do they?

gMax however, supports a few very open game formats--Quake3, UT2003, and some of Microsofts formats. It is possible to export gMax model data as Quake's .md3, convert it into .3ds via Milkshape3D, "fix it", and then import into O2. See a more recent post, "exporting from gMax to O2" on how to do this.

2. Blender is also free. Many moons ago, a large group of people around the world in an act of harmony, shelled out $100,000 to buy the source code to a modeling program that Not a Number (NAN, advertising firm in Sweeden) already distributed freely. This is because so many people believe in the great capabilities of Blender and want to improve it even more. This program is every bit as powerful as the expensive commercial variants (3dsMax, Maya, and Lightwave), but like many Linux programs, it has certain short commings in its interface. It's not really bad (it's better than O2 and that is not that bad), but 3D modeling programs are complicated beasts, and the limited documentation doesn't help matters. There are hundred's of free tutorials on the net, but I haven't seen one that is not limited in scope or really helps begginers. Regardless, Blender is capable of radiosity, volumetric lighting, NURBs, polygonal modeling, metaballs, skelton animation, shadows, particle systems, uses Python scripting, has free plugins that allow digital compositing with Terragen animations for pretty incredible animations, supports 8 different O/S's, has a real-time game engine for interactive animations. It also supports a variety of formats/or has plugins that support them. The only bad thing is the interface has a steep lerning curve, whereas gMax has a more ergonomic interface with extensive documentation and 8 wonderful tutorials.

3. Milkshape3D is $30, but has the capabilities that other programs are charing $300-500 for. It has some modeling capabilities (slightly less than Oxygen), but the real need for it is in it's conversion capabilities. It supports 30-40 different formats and can both import/export from most of them.

4. Irfan View and the Gimp--not modeling programs, but if you need to texture your models, both of these are great. Irfan View is great 2D imaging program supporting 40 formats (and some very esoteric ones), has some post processing capabilties, great browsing capability, etc.

Gimp--free competitor to Adobe Photoshop/Paint Shop Pro. Ported to many O/S. Interface is complex though...

www.discreet.com/products/gmax

www.blender.org

www.gimp.org

Irfan view has its own web site but is also on cnet.com?

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To make models in Oxygen Light isn't the best thing to do really..

Can't export models from O2, and therefor the model get lost if you want to use it in future creating into other games.. Well the best thing is to create it in real 3D programs.. as those Herge told... there is other to wink.gif

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Guest BratZ

The "send" feature in Oxygen Light will export to 3ds

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BratZ @ 11 May 2003,05:26)</td></tr><tr><td id="QUOTE">The "send" feature in Oxygen Light will export to 3ds<span id='postcolor'>

Yes, but its not always the files will work, exampel when exporting to .3ds the files not always will open.. and you can't get ass-kicking models in Oxygen etheir.. crazy.gif

Better to make a model in a real 3D program, and the import them to Oxygen..

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you can also convert the p3d to obj

and creating a model in oxygen goes really easy and fast if you know how.

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