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LTCWarpig

100 player server

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Hello,

This is LTC.Warpig of the 1st battalion 8th Marines OFP squad. I am writing to every squad in the ofp league to ask if they would like to join us in a renting a 100 player server. We are looking for 6 squads to join us we would like these squads to be well involved with ofp with regularly active members. The cost for this server is $600.00 a month split 6 ways would be $100.00 each squad a month. The full 6 months must be paid up front for each squad. The reason for this up front payment is due to the fact of the bandwidth that is required for the game. Our server company must sign a 6 month contract with there bandwidth provider to receive this much bandwidth. If for some reason a squad can not make a monthly payment or if we pull out after 1 month the company will go under. So to protect them and to keep us out of a legal contract we pay the 6 months up front. each squad will have a 4 hour block of time that they are allotted every 24 hours times will rotate on peck times every 6 days. We are currently paying $100.00 for a 20 man server.

If you have any questions please contact me at andystev@hotmail.com

or call our server company www.actionblaster.com

joel- 408-562-0100

testing for this server will be starting in a few weeks. we are looking to start this server december 15th. Please contact me by then

LTC.Warpig (Andy Stevens)

1st Battalion 8th Marines

1stbattalion8thmarines.com

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huh? a T3 Server is Fast, my T3 Web Servers have set upload band width for each Site so can't be used in gaming

it turns out I only have 1 T3 that is not capped, and our RN server will be on that one as soon as I find a spare 1 ghz to put on it

If you buy the computer (server) and talk nicely to a Tech at your ISP he might beable to get it hooked up for little cost

(Edited by RN Malboeuf at 1:46 pm on Nov. 21, 2001)

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Well, I have a 100mbit switched network connection onto a 3Gbit internet uplink. For free.

And my suggesion is this: harass BIS to make opflash dedicated server more stable. I don't know if you were planning to run multiple servers on the same machine or if you're trying to just run one big server but earlier 40 player games were possible but now ded server conks out before you can even start a 24 player game sad.gif

(p.s. gimme a linux standalone executable!)

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100 players!!!! if you get a game with 15 players with no lag thats amazing, but 100 youd be waiting mins to get into a vehicle.

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well i might be able to get a oc3 line so it might be posiable still need to test it.

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What kind of bandwidth are you guys seeing with this game? Man, it’s totally off the scale for me. I’m hitting 700k sustained uploads (peaking over 1000k) to the server while at the same time hitting 400k downloads with only 10-12 guys. I don’t see how hosting 20 or more is even possible unless you own your own ISP site. I host a racing game that can host 30 guys and it uses a fraction of the bandwidth that this game does and the warp is a lot less. It’s also far more important to have fewer warps in a racing game. Are you controlling the bandwidth somehow, or am I doing something wrong, or is it really this much of a pig? I can’t even afford to host this game anymore and we have a great server with tons of bandwidth, but not enough for this game.

My ISP bill is gonna kill me this month.

Tom

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from RN Malboeuf on 11:35 am on Nov. 13, 2001

I can sell T3s 100% chaeper then that

<span id='postcolor'>

LOL you are so a f**kin newb! 100 percent cheaper means FOR FREE!!!!!!!

comon i wanna have 20 server but please within a week otherwise i wanna have 20$ for every day of delay!

LOL

Simon

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Hehe, Ill put in a couple dollars if u have a mission with saboteurs!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Lange on 12:26 pm on Nov. 20, 2001

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from RN Malboeuf on 11:35 am on Nov. 13, 2001

I can sell T3s 100% chaeper then that

<span id='postcolor'>

LOL you are so a f**kin newb! 100 percent cheaper means FOR FREE!!!!!!!

comon i wanna have 20 server but please within a week otherwise i wanna have 20$ for every day of delay!

LOL

Simon

<span id='postcolor'>

Hey Guess what they are Free Since I OWN them and installing new ones cost me but they pay for them sekf through the work load they handle

for every 2 T3's I get i get 1 free

FREE 100%

each of those will be a RN Based Server as time goes by

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We have Multiple OC3 connections at FragHaus... I also own the ISP it runs off.

However, my problem is actually utilizing that bandwidth... I can't seem to get our servers to actually soak the bandwidth. They peak out at like 1000-1500... no matter how many people are on. We have had 32 playing on an intensive mission I made... Rescue Randolph and still not going higher.

We have at any given time 20Mb+ available to the server...

Someone tell me how to use more Bandwidth with an OFP server and I will give you a cookie...

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>>>>They peak out at like 1000-1500...

sounds like your capped at T1 upload, my Cable at home is 1700/1500

how do you own it? can you actually walk into work and look at the server or is it rented/bought else where?

my two main lines are capped for each DSN link to it

and my T3 locally is not capped, it's not used for web servers, I think from the last pulse through it it can handle 4500/4500 but that was 2 months ago, and the line is just not used

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Again I own the company (ISP www.1st.net) and I would know if it was capped. It is not capped.

We own multihomed OC3's. We have full access to the whole circuit... no caps.

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You said it your self, you cant reach past 1500, and I've used the server allot, it in to way has the speed you claim it has.

Now once again, do you rent them else where or can you actually walk into the building and see them?

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WE OWN THE CIRCUITS... WE OWN THE BANDWIDTH... WE OWN THE BUILDING.

LOCK, STOCK AND BARREL

How many times do I have to say it... and in how many ways?

FIRST Net is a large Regional ISP and we have a hefty network... and it is our network.

THERE ARE NO CAPS! Other than maybe the game having limitations.

We have several different types of servers running and none have these issues. From Quake to CS to WolfenStein.

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OMG...

Our email is fine our websites are fine. I am sorry you have an issue with it... but hey do you fund our organization? Are you a member?

(Edited by BigQEd at 12:54 am on Nov. 29, 2001)

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Another server? Where? LOL... there aren't any other servers that even compare to our OFP server.

That's a fact jack!

Ask the hundreds that play on our server everyday... <span id='postcolor'>

it's called Radish's

he's had up tp 40 players

you have been just squeezing by at 20

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To stick my neck in this really quick, yes, we have had 40 players on the server, but it was on a simple map, and the FPS suffered pretty badly. My current bottleneck is actually processing power, the GHZ processor is maxed out with about 26-28 players, so I currently have players limited to 20-22 to keep flying possible on some of the larger maps.

BigQed, as far as I'm concerned, your server has set the standard for OFP servers. The only real differences between our servers are the types of maps played, and the hours they are operational. (not having my own ISP, i need to save some bandwidth on my measley T-1 for my users during the day :-))

Many of the players that frequent my server either play on mine, or yours, no others, so I'd say that I at least compare to yours:-)

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Thank you Radish...

We are doing all we can...

Now if BIS can get OFP to require less CPU we will all be happy... It's a d*amn HOG! smile.gif

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