OmniMax 0 Posted April 4, 2003 Well, along with a little story, I guess. I was creating a flying mission with my brand new, spiffy GOTY edition OPF (just got resistance, I feel really smug now) . I was creating a air tutorial with the huge airbase in the north (on it's own little island) and with the small town inland. I put a guy on the inland near the town (300m) who was a black op (laser) and my leader, I was next to an A10 at the runway about 1400m away. I get in the a10, tells me to engage the T-80, but not the laser target. On a closer look, he lases the target for about 5 seconds, stops, goes to move, and then lases again, going through a giant repeat (saw this on 4x speed). When in the plane I could sometimes see this fat red dot on the ammoless t-80. So the question is, how do I get him to lase the target until it is destroyed? I thought about a target teighty, then a action wepaonlaserdesignation, then a fire loop, but I'm not quite sure how to do such in the init field. It sounds like a bug to me, why would he stop lasing the target when he knows I am inside a A10(LGB) ? It should work properly. Even when I am the squad leader and tell him to action laserdesignatior, target t-80, fire. he does the same exact thing. If you were wondering, I have version 1.85, and if this is a bug of this version I would gladly update to 1.90. Any help appreciated in advance, please send your money orders to... Share this post Link to post Share on other sites
MintyBoy 0 Posted April 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> dude selectweapon "laserguided" dude dotarget tank dude dofire tank <span id='postcolor'> Either in a script, trigger or init-line and, if you still have problems with him getting up for a stroll every few minutes: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> dostop dude <span id='postcolor'> or the more drastic </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> dude disableai "move" <span id='postcolor'> Be warned that DisableAI is non-reversible, so don't use it if you need him to run away afterwards.. Bit of advice. Install 1.91. It's the latest and oficially last patch for Flashpoint. Share this post Link to post Share on other sites