sarelg 0 Posted March 23, 2003 ok, I'm trying to make a group of sodiers surrender, now, I got all the other things right, but I just have to know how to use switchmoves on groups, so I could make them stand with hands behind their heads Share this post Link to post Share on other sites
RED 0 Posted March 23, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "_x switchmove {animationname}" forEach units groupname<span id='postcolor'> Change the animationame and groupname. RED Share this post Link to post Share on other sites
iNeo 0 Posted March 23, 2003 Trigger actived by the whole group. In the On Activation field, put: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">"_x switchMove "FXStandSurUniv"" foreach thislist<span id='postcolor'> I think, haven't tested. Edit -- use RED's method. Share this post Link to post Share on other sites
sarelg 0 Posted March 23, 2003 Thanks, I thought about it, but it didnt make sense, anyway, Is there a special way to get a group perform an actio, as in soldier action(action)? btw, RED, do I put the swithmove I want in the{}? Share this post Link to post Share on other sites
iNeo 0 Posted March 23, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (sarelg @ Mar. 23 2003,23:20)</td></tr><tr><td id="QUOTE">btw, RED, do I put the swithmove I want in the{}?<span id='postcolor'> Yes Share this post Link to post Share on other sites
Guest jacobaby Posted March 24, 2003 Switchmove will do odd things. The unit will be locked into the position, even if you kill them. You can get a smoother transition to the position using PLAYMOVE, and then SWITCHMOVE, in the manner described above. There is a list of anims in Lustypoohs unofficial comref. However there ARE others. If you do a search for the text "switchmove" though the UNPBO'ed Resistance campaign, you will see several more anims. To release a unit from a switchmove animation, just use switchmove "". You need the curled braces in RED's method to eliminate problems with too many """""""" TJ Share this post Link to post Share on other sites