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sarelg

How do i use a swithmove on a group?

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ok, I'm trying to make a group of sodiers surrender, now, I got all the other things right, but I just have to know how to use switchmoves on groups, so I could make them stand with hands behind their heads

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "_x switchmove {animationname}" forEach units groupname<span id='postcolor'>

Change the animationame and groupname.

RED

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Trigger actived by the whole group.

In the On Activation field, put:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">"_x switchMove "FXStandSurUniv"" foreach thislist<span id='postcolor'>

I think, haven't tested.

Edit -- use RED's method.

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Thanks, I thought about it, but it didnt make sense, anyway, Is there a special way to get a group perform an actio, as in soldier action(action)? btw, RED, do I put the swithmove I want in the{}?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (sarelg @ Mar. 23 2003,23:20)</td></tr><tr><td id="QUOTE">btw, RED, do I put the swithmove I want in the{}?<span id='postcolor'>

Yes

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Guest jacobaby

Switchmove will do odd things. The unit will be locked into the position, even if you kill them.

You can get a smoother transition to the position using PLAYMOVE, and then SWITCHMOVE, in the manner described above.

There is a list of anims in Lustypoohs unofficial comref. However there ARE others. If you do a search for the text "switchmove" though the UNPBO'ed Resistance campaign, you will see several more anims.

To release a unit from a switchmove animation, just use

switchmove "".

You need the curled braces in RED's method to eliminate problems with too many """""""" biggrin.gif

TJ

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