AXE 0 Posted March 21, 2003 I am working on a plane, and I had some scripts that rely on animationphase to activate / deactive scripts and add actions in the cpp file. What I noticed is that OFP had a hard time reading the animation phase of certain anims, but eventually i figured it out. In order for animation phase to be read, you must be in the same 'view' as the animated parts. So if you are in the 'pilot view' part of the model, it can't read the animations on the external model. If you are in external view, it can't read any animations that are going on in the pilot view. The strange thing is that this is true even if you are not inside the plane! If you are near a plane, and are using 1st person view, then animationphase can read anims in the cockpit, as well as external ones. If you are in external view then it can't read cockpit anims. This is true for any vehicles and all thier views I assume, as it would be odd for this to only affect plane class. Anyways, there is a simple work-around of putting all animated parts in all the views Anys I hope this helps someone as it gave me quite a headache! Share this post Link to post Share on other sites
Tanelorn 0 Posted March 22, 2003 I never used scripts that checked an animation phase, but this is great information for the future. Thanks for sharing. Share this post Link to post Share on other sites