hobson_matt 0 Posted March 18, 2003 Hi, i am creating a Gulf war mission in which there is a full on assault on the Iraqi border, is it possible for me to re-arm my tanks after the front line? i Know i can set healh to full, but can i set ammo back to how it was at the beginning? Share this post Link to post Share on other sites
Tychon 0 Posted March 18, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> unit addMagazine weaponName Operand types:   unit: Object   weaponName: String Type of returned value:   Nothing Description:   Add magazine to unit. Note: you may create invalid combinations with this function like 20 grenades. When doing so, application behaviour is undefined. Example:   player addMagazine "M16" <span id='postcolor'> Share this post Link to post Share on other sites
hobson_matt 0 Posted March 18, 2003 i know about this command and have used it for infantry, can i use it for tanks? if so where is the list of ammo names? Share this post Link to post Share on other sites
Tychon 0 Posted March 18, 2003 Why don't you try and find out? As for the weapon names, it's one of the Shell and Heat weapons. Just look at the names under the comref. I don't remember which size of shell or heat it is though, you'll have to check them out. Share this post Link to post Share on other sites
edc 0 Posted March 18, 2003 You could also put in a few ammo trucks(under the support menu) and give them support waypoints. Whenever a squad/tank group needs ammo they'll call for support and the ammo truck will go to them. Share this post Link to post Share on other sites
hobson_matt 0 Posted March 18, 2003 Never knew that about the support waypoint, was thinking of making some choppers bring support vehicles underneath to the area, would prefer to be able to have more control over the re-arming tho, have still not found a list of ammo Share this post Link to post Share on other sites
hobson_matt 0 Posted March 18, 2003 Why when i try to set a waypoint as support does the driver get out of the ammo truck??? Share this post Link to post Share on other sites
Balschoiw 0 Posted March 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">have still not found a list of ammo<span id='postcolor'> tata: http://www.flashpoint1985.com/cgi-bin....t=16179 The driver of a support truck gets out cause he gets out... You could try to lock the vehicle. Anyway it doesnt matter. Set the support waypoint straight at it. It will be moving when it´s called. You could also count the ammo by script and have the tank automatically rearmed when it´s ammo runs out. This could be combined with a complete stop ( disable AI "Move") of the tank concerned, but I think this goes to far. Share this post Link to post Share on other sites