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Ruskiesrule

Problem with radio messages

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I'm making one of those hunted missions for multi player, and i need to have a radio command that a player can send that quickly shows up a message saying

"I've spotted him, hes at" and then i need a script to give that players posistion.

I'm making two, one which involves American soldiers who get to use jeeps with mg, and search choppers.

And a resistance hunter/sniper one when its just some guys with jeeps/uazs to get around the area.

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Set up a trigger which will detect if the unit has been spotted, in the onactivation field of that trigger put:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">[unitsname] exec "spotted.sqs"<span id='postcolor'>

Spotted.sqs:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_unit = getpos _this select 0

_gridpos = (_unit) call preprocessFile "pos2grid.sqf"

unitname sidechat format ["I've spotted him, hes at %1", _pos]

<span id='postcolor'>

Pos2grid.sqf by Vektorboson

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

#define DIV(_X, _Y) ((_X / _Y) - (_X / _Y) % 1)

#define MOD(_X, _Y) ((_X % _Y) - (_X % _Y) % 1)

private ["_a", "_b", "_result", "_big", "_small", "_num", "_g1", "_g2", "_g3", "_g4"];

_a = _this select 0;

_b = _this select 1;

_big = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J"];

_small = ["a", "b", "c", "d", "e", "f", "g", "h", "i", "j"];

_num = [9, 8, 7, 6, 5, 4, 3, 2, 1, 0];

_g1 = DIV(_a, 1280);

_g2 = DIV( MOD(_a, 1280), 128);

_g3 = DIV(_b, 1280);

_g4 = DIV( MOD(_b, 1280), 128);

_result = format ["%1%2%3%4", _big select _g1, _small select _g2, _num select _g3, _num select _g4];

_result

<span id='postcolor'>

Thanks to Vektorboson for the pos2grid script.

RED

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