Jump to content
Sign in to follow this  
korzon

Explosion effects

Recommended Posts

Shels, rockets explosions all of them looks in game the same, like explosion of fuel cannister or gas bottle. Is there any method to make them realistic (cloud of grey dust etc)?

How to edit explosion effects?

Share this post


Link to post
Share on other sites
Guest jacobaby

Standard answer, you cant.

Better answer, if you can get hold of the shell/rocket whatever you can do what you like.

Script a good explosion and then call the script when the particular shell explodes.

I posted a topic some time back "does my bomb look big in this?" with some explosions I did, also you could check the FAQ to see if Avon still has my napalm video hosted.

TJ

Share this post


Link to post
Share on other sites
Guest jacobaby

use eventhandlers and nearest object to get hold of the item

Share this post


Link to post
Share on other sites

It's an other way to do that with your CPP try that line in CfgVehicle of your model :

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgVehicles

{

class All {};

class AllVehicles: All {};

class Land: AllVehicles {};

class LandVehicle: Land {};

class Tank: LandVehicle {};

class M1Abrams: Tank {};

class XXXXXXXX: M1Abrams

{

XXXXXXXXXXXXXXXXXXXX

XXXX (your define)XXXXXX

XXXXXXXXXXXXXXXXXXXX

class Explosion

{

access=3;

cloudletDuration=0.200000;

cloudletAnimPeriod=0.800000;

cloudletSize=1.000000;

cloudletAlpha=1.000000;

cloudletGrowUp=0.050000;

cloudletFadeIn=0.010000;

cloudletFadeOut=0.020000;

cloudletAccY=-0.200000;

cloudletMinYSpeed=0;

cloudletMaxYSpeed=3;

cloudletShape="cl_fired";

cloudletColor[]={1,1,1,0};

interval=0.001000;

size=15.000000;

sourceSize=3.000000;

timeToLive=0;

initT=2500;

deltaT=-4000;

};

class WeaponCloudsGun

{

access=3;

cloudletDuration=0.020000;

cloudletAnimPeriod=1.000000;

cloudletSize=0.050000;

cloudletAlpha=1.000000;

cloudletGrowUp=1;

cloudletFadeIn=0.008000;

cloudletFadeOut=1;

cloudletAccY=0.200000;

cloudletMinYSpeed=0.200000;

cloudletMaxYSpeed=0.600000;

cloudletShape="cl_basic";

cloudletColor[]={1,1,1,0};

interval=0.050000;

size=15.05;

sourceSize=0.500000;

timeToLive=0;

initT=0;

deltaT=0;

class Table

{

class T0

{

maxT=0;

color[]={1,1,1,0};

};

};

};

class WeaponCloudsMGun {};

class WeaponFireMGun {};

class WeaponFireGun

{

access=3;

cloudletDuration=4.200000;

cloudletAnimPeriod=1.000000;

cloudletSize=13.000000;

cloudletAlpha=1.000000;

cloudletGrowUp=0.200000;

cloudletFadeIn=4.010000;

cloudletFadeOut=4.500000;

cloudletAccY=0;

cloudletMinYSpeed=-100;

cloudletMaxYSpeed=100;

cloudletShape="cl_fired";

cloudletColor[]={1,1,1,0};

interval=0.010000;

size=15;

sourceSize=0.500000;

timeToLive=0;

initT=4500;

deltaT=-3000;

};

class GunFire: WeaponFireGun

{

class Table

{

class T0

{

maxT=0;

color[]={0.820000,0.950000,0.930000,0};

};

class T1

{

maxT=200;

color[]={0.750000,0.770000,0.900000,0};

};

class T2

{

maxT=400;

color[]={0.560000,0.620000,0.670000,0};

};

class T3

{

maxT=600;

color[]={0.390000,0.460000,0.470000,0};

};

class T4

{

maxT=800;

color[]={0.240000,0.310000,0.310000,0};

};

class T5

{

maxT=1000;

color[]={0.230000,0.310000,0.290000,0};

};

class T6

{

maxT=1500;

color[]={0.210000,0.290000,0.270000,0};

};

class T7

{

maxT=2000;

color[]={0.190000,0.230000,0.210000,0};

};

class T8

{

maxT=2300;

color[]={0.220000,0.190000,0.100000,0};

};

class T9

{

maxT=2500;

color[]={0.350000,0.200000,0.020000,0};

};

class T10

{

maxT=2600;

color[]={0.620000,0.290000,0.030000,0};

};

class T11

{

maxT=2650;

color[]={0.590000,0.350000,0.050000,0};

};

class T12

{

maxT=2700;

color[]={0.750000,0.370000,0.030000,0};

};

class T13

{

maxT=2750;

color[]={0.880000,0.340000,0.030000,0};

};

class T14

{

maxT=2800;

color[]={0.910000,0.500000,0.170000,0};

};

class T15

{

maxT=2850;

color[]={1,0.600000,0.200000,0};

};

class T16

{

maxT=2900;

color[]={1,0.710000,0.300000,0};

};

class T17

{

maxT=2950;

color[]={0.980000,0.830000,0.410000,0};

};

class T18

{

maxT=3000;

color[]={0.980000,0.910000,0.540000,0};

};

class T19

{

maxT=3100;

color[]={0.980000,0.990000,0.600000,0};

};

class T20

{

maxT=3300;

color[]={0.960000,0.990000,0.720000,0};

};

class T21

{

maxT=3600;

color[]={1,0.980000,0.910000,0};

};

class T22

{

maxT=4200;

color[]={1,1,1,0};

};

};

};

class GunClouds: WeaponCloudsGun{};

class MGunFire: WeaponFireMGun{};

class MGunClouds: WeaponCloudsMGun

{

cloudletAnimPeriod=1.000000;

cloudletSize=1.000000;

cloudletShape="cl_basic";

cloudletColor[]={1,1,1,0};

cloudletGrowUp=0.050000;

cloudletFadeIn=0;

cloudletFadeOut=0.100000;

cloudletDuration=0.050000;

cloudletAlpha=0.300000;

cloudletAccY=0;

cloudletMinYSpeed=-100;

cloudletMaxYSpeed=100;

interval=0.020000;

size=0.300000;

sourceSize=0.020000;

timeToLive=0;

initT=0;

deltaT=0;

class Table

{

class T0

{

maxT=0;

color[]={1,1,1,0};

};

};

};

};

};

<span id='postcolor'>

You have a good explosion and fire gun clouds !!

Regards

PicVert

Share this post


Link to post
Share on other sites
Guest jacobaby

Yes if you are willing to make a new explosion model you can use that in a script.

Share this post


Link to post
Share on other sites

Thank you all

I thinked about solution working globaly in the game.

If this is impossible I will try modify explosion in addon.

Anyway standard explosions will still look like from "Rambo" class films.

Share this post


Link to post
Share on other sites

Hmmm...not to bring up an old thread, but that picture you had a link to...is that a real screen picture from OFP or is it just a doctored up photo to look like it came out of OFP?

I'm trying to create my own explosion and burn script for a new addon of mine. If that's a real screen shot then whew...I just need to find the person who made that instead of trying to reinvent the wheel

biggrin_o.gif

Share this post


Link to post
Share on other sites

Oh sorry i havent seen this thread and yes Bullz_eye_on_my_back its real an ingame shoot there are no edits on the screen. For a long time ago i had made some new partikles like this one  smile_o.gif .

Share this post


Link to post
Share on other sites

wow....where in the world can i get that then??? it would be perfect for one of my addons to be completed really soon....

Sorry, I thought this thread was dead and haven't been back to check on a response...

if there is anyway or place I can get that, I would be the happiest modeller around!!! biggrin_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×