genst 0 Posted December 4, 2023 Hey all, having some trouble with a server my group is running. I did not make the mission but I am trying to make it work on the server. When some one joins it takes forever to load the mission file and once it does it crashes the client to main menu. RPT is linked below:https://pastebin.com/itbv850W TIA Share this post Link to post Share on other sites
Gunter Severloh 3950 Posted December 5, 2023 Hi, this is what i see in your rpt for issues, their maybe more but these are the ones that standout: The following errors are being spammed. 17:25:49 "TCAGame/log: ERROR: [BIS_fnc_attachToRelative] Error: type ANY, expected OBJECT, on index 1, in [890eeb00# 1414378: barricade_01_10m_f.p3d,any]" 17:25:49 "TCAGame/log: ERROR: [BIS_fnc_attachToRelative] Error: type ANY, expected OBJECT, on index 1, in [890c0800# 1414413: wall_tin_4.p3d,any]" 17:25:49 "TCAGame/log: ERROR: [BIS_fnc_attachToRelative] Error: type ANY, expected OBJECT, on index 1, in [890c0100# 1414414: wall_tin_4.p3d,any]" 17:25:49 "TCAGame/log: ERROR: [BIS_fnc_attachToRelative] Error: type ANY, expected OBJECT, on index 1, in [890b7900# 1414415: wall_tin_4.p3d,any]" 17:25:49 "TCAGame/log: ERROR: [BIS_fnc_attachToRelative] Error: type ANY, expected OBJECT, on index 1, in [1414416: pallets_stack_f.p3d,any]" Missing pics 17:25:46 Warning Message: Picture img\uav003.jpg not found 17:25:46 Warning Message: Picture img\001.jpg not found 17:25:46 Warning Message: Picture img\004.jpg not found 17:25:46 Warning Message: Picture img\003.jpg not found 17:25:46 Warning Message: Picture img\a011.jpg not found 17:25:46 Warning Message: Picture img\a012.jpg not found 17:25:46 Warning Message: Picture img\a013.jpg not found 17:25:46 Warning Message: Picture img\a014.jpg not found 17:25:46 Warning Message: Picture img\010.jpg not found 17:25:46 Warning Message: Picture img\006.jpg not found This is being spammed 17:25:21 Server error: Player without identity genst (id 1653742380) 17:22:53 Error in expression <false> 17:22:53 Error position: <false> 17:22:53 Error Local variable in global space 17:22:53 Global namespace not passed during: false Not much i can tell you with these but its related to your mission. As for your mods, i had compiled a list of the mods your using from the rpt. I highly doubt your using every aspect of these mods in a single mission. @Niakala @CBA_A3 @ace @CUP Weapons @RHSAFRF @RHSUSAF @RHSGREF @RHSSAF @Unit Voice-overs @VSM All-In-One Collection @Zeus Enhanced @CUP Units @CUP Vehicles @Enhanced Movement @Advanced Rappelling @Advanced Sling Loading @Advanced Towing @Advanced Urban Rappelling @Arsenal Search @JSRS SOUNDMOD @Immersion Cigs @Ladder Tweak 2x @LAMBS_Suppression @LAMBS_RPG @PLA_Forces_mas @LAMBS_Turrets @Military Gear Pack @Project OPFOR @3den Enhanced @VME PLA Mod @Alternative Running @ACSTG AI Cannot See Through Grass @CUP ACE3 Compatibility Addon - Vehicles @CUP ACE3 Compatibility Addon - Weapons @CUP ACE3 Compatibility Addon - Terrains @LAMBS_Dangerfsm @No More Aircraft Bouncing @Remove stamina @Remove stamina - ACE 3 @task_force_radio @NIArms All In One V14 Onwards @Specialist Military Arms SMA Version 271 @Tier One Weapon @Burn 'Em Redux @Gruppe Adler Trenches @Enhanced Movement Rework @Improved Melee System @dzn Vehicle on Fire @No Weapon Sway @CUP Terrains - Core @CUP Terrains - Maps My recommendation is this: 1. Create command line profiles of mods for different types of missions you play, dont load all the mods at once. 2. Remove mods for weapon sway, recoil, and stamina, you can add code to your description.ext which will do the same thing and adjust those in the mp lobby parameters for the mission/s your playing. 3. Mods that aren't required to be on the server take them out of the commandline and run them client side, the mod page should tell you what needs to be on the server, or setup as a server mod. 4. The majority of gameplay mods that add effects, sounds, dust, ect,. dont need to be on the server, have each player (client) run them on their end only. 5. Mods that are not required for a mission to run, meaning there are no assets from a mod in a specific mission accept maybe for arsenal shouldn't be loaded. Less mods means better performance, less conflicts, errors, or problems. Here is a guide that can help you with server debugging: TUTORIAL: DEBUGGING Server issues https://forums.bohemia.net/forums/topic/172834-tutorial-debugging-server-issues-eg-not-loading-correctly/ Debugging Techniques https://community.bistudio.com/wiki/Debugging_Techniques Some extra pointers with the server: - As you did when you have issues with the server be it crashes, lag, mission on a black screen, no player slots, mission not loading, server freeze, always go to the RPT first, then scroll to the very bottom and then scroll up from there and look for errors, or things that are missing. - Mods on upload can be corrupted, meaning they may not be fully uploaded, so if you get an error stating a mod is missing then check the commandline for proper spelling. check mod file sizes on your computer vs whats on the server, if say a mod is 100mb on your end (client) but on the server its 96mb then the mod didn't fully upload. - If missions are loading and playing fine, then disable the rpt in the server.cfg if you do get spamming of something in the rpt because of some conflicts but your mission is still running fine, that rpt will bloat, and once it gets into the gb file size it will start to leech on your server's memory, you may get rubber banding, or lag, or the red chain of death as we call it. - If your using custom difficulty settings in the server's profile, be sure to add the following code to your server.cfg // Server Difficulty Override forcedDifficulty = "custom"; Hope that helps! 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