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Romeo Scaletta

Behavior Tree Implementation

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I've figured out how to tweak the AI behavior trees, but cant figure for the life of me how I would implement that to AI that would be spawning in the PVE scenario we run on our server, any help would be appreciated.

 

romeo_scaletta on discord if anyone wants to contact me

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I would assume you are using the scenario framework for a PvE scenario.

 

One you have edited you AI BT, and saved it. You add the component to the slotAI.et for the AI you spawn.
In object properties + Add Component, search "AIsmart". Here is where you add your AI Behavior Tree
 

Open the combat ops arland scenario, and search for WP_Smart to see other implementations.

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