Romeo Scaletta 0 Posted December 1, 2023 I've figured out how to tweak the AI behavior trees, but cant figure for the life of me how I would implement that to AI that would be spawning in the PVE scenario we run on our server, any help would be appreciated. romeo_scaletta on discord if anyone wants to contact me Share this post Link to post Share on other sites
Blackheart_Six 283 Posted December 1, 2023 I would assume you are using the scenario framework for a PvE scenario. One you have edited you AI BT, and saved it. You add the component to the slotAI.et for the AI you spawn. In object properties + Add Component, search "AIsmart". Here is where you add your AI Behavior Tree Open the combat ops arland scenario, and search for WP_Smart to see other implementations. Share this post Link to post Share on other sites