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sasha_rus

Problems with displaying the helmet in the editor

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In the virtual arsenal everything is displayed well, but as soon as I try to place the helmet as an object, after loading onto the map it disappears after a second
 

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class CfgPatches
{
    class OpsCoreAR
    {
        units[] = {"V_OpsCoreAR_Cam"};
        weapons[] = {"W_OpsCoreAR_Cam","W_OpsCoreAR_EMR"};
        requiredVersion = 0.1;
        requiredAddons[] = {"A3_Weapons_F","A3_Data_F", "A3_Characters_F"};
    };
};
class CfgVehicles
{
    class Item_Base_F;
    class V_OpsCoreAR_Cam: Item_Base_F
    {
        scope = 2;
        scopeCurator = 2;
        displayname = "OpsCoreAR_Cam";
        vehicleClass = "ItemsHeadgear";
        editorCategory = "EdCat_Equipment";
        editorSubcategory = "EdSubcat_Helmets";
        model = "\ARGM\helmets\opscore1\opscore1.p3d";;
        class TransportItems
        {
            class OpsCoreAR_Cam
            {
                name = "OpsCoreAR_Cam";
                count = 1;
            };
        };
    };
};
class cfgWeapons
{
    class ItemCore;
    class UniformItem;
    class Uniform_Base: ItemCore
    {
        class ItemInfo;
    };
    class H_HelmetB: ItemCore
    {
        class ItemInfo;
    };
    class W_OpsCoreAR_Cam: H_HelmetB
    {
        scope = 2;
        displayName = "OpsCoreAR_Cam";
        picture = "\ARGM\helmets\opscore1\data\Icon_opscore_cam.paa";
        model = "\ARGM\helmets\opscore1\opscore1.p3d";
        class ItemInfo: ItemInfo
        {
            uniformModel = "\ARGM\helmets\opscore1\opscore1.p3d";
        };
    };
    class W_OpsCoreAR_EMR: W_OpsCoreAR_Cam
    {
        scope = 2;
        displayName = "OpsCoreAR_EMR";
        picture = "\ARGM\helmets\opscore1\data\Icon_opscore_emr.paa";
        hiddenSelections[] = {"camo1","camo2"};
        hiddenSelectionsTextures[] = {"\ARGM\helmets\opscore1\data\opscore_emr_co.paa",""};
        hiddenSelectionsMaterials[] = {"","ARGM\helmets\opscore1\data\light_red.rvmat"};
        class ItemInfo: ItemInfo
        {
            uniformModel = "\ARGM\helmets\opscore1\opscore1.p3d";
            hiddenSelections[] = {"camo1","camo2"};
        };
    };
};
 

 

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Does the same happen if you have the helmet equipped and then drop it on the floor?

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