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dizzybinraider

Object duplication after PBO

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Hi,

I'm having an issue whereas, after exporting my mission as a PBO etc and loading into it on a dedicated server. Just before I get in everything explodes and for some reason the hangar I have placed duplicates itself about 2 meters back from its origin. If I host a LAN server and run the PBO none of these issues are present. I am using Godlike hosting currently as there was a 7 day free trial which is useful while I'm not actually having any players join me. There is a script for the hangar, but it is just a addAction on an object to open and close the doors.

The script in the hangar door open/close SQF files is simply :

Hang1 animate ["Door_2_move",{1 or 0}];
Hang1 animate ["Door_3_move",{1 or 0}];

The attached images show where the back of the second hangar (starts destroyed) sits after loading into the mission on image 1, image 2 shows how the scripts are called, and image 3 shows the vehicles that explode (those in and around the top right shed, and those inside the duplicating hangar. 

Other information that may be relevant is I am using FileZilla to upload the PBO so an file issues are unlike to be associated with the host.

https://imgur.com/a/8sL4PML

Help is appreciated.

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