3arya 0 Posted October 22, 2023 I would like to make a proposal to create a system for constructing trenches in the game. Defensive structures and bunkers made of sandbags are good, but I am sure that a lot of variety in the gameplay will be brought by the ability to dig a trench anywhere and gain a foothold there, leading the defense. Moreover, I think that the possibility of digging a trench should be an integral part of a modern military simulator. The game has stationary, old trenches. But, having a sapper shovel, it would be great not to build buildings from sandbags, depending on resources, but to organize a stronghold or organize a maneuverable defense by digging trenches. Trenches may differ in depth, shape, length, all these differences will affect the speed of digging. Share this post Link to post Share on other sites
xKAGEONIx 1 Posted October 22, 2023 That would be fun but I worry that engine couldn't handle that. Terrain isn't deformable since this isn't a voxel engine. There could be premade trench segments that could snap together. They would essentially create a depression in the ground by hiding the land scape and making a hole in the collision map and then the bottom of the trench becomes the new ground but not every engine likes doing that. Share this post Link to post Share on other sites