TeTeT 1523 Posted October 9, 2023 Hello, Odyseus has overhauled the visual model of the O-1 Bird Dog for Unsung. Now I'm testing this and trying to update the configuration, but I run into a - probable - physX problem: The brakes are not applied when reducing engine thrust to 0 and hitting z and/or x. I checked with diagnostic exe and see that Thrust stays at 1 and Brake at 0. We have a custom wheelbrakes script in Unsung, and with that I can stop the plane, but this is quite a hack. Here's a video that illustrates the problem in diagnostic exe: https://www.dropbox.com/scl/fi/3y5h0ymjrsyo1p8443d5g/a3-unsung-o1-brakes.mov?rlkey=ef6kpmomo9n1m5zazi7zpkbg2&dl=0 Class Wheels: maxOmega = 2000; // brakeIdleSpeed = 5; driveOnComponent[] = {}; class Wheels { class wheel_3 { steering = 0; side = "left"; boneName = "wheel_3"; center = "wheel_3_center"; boundary = "wheel_3_bound"; suspForceAppPointOffset = "wheel_3_center"; tireForceAppPointOffset = "wheel_3_center"; width = 0.18; mass = 15; // 15; MOI = 25; // 1; // 8; dampingRate = 0.4; dampingRateDamaged = 1; dampingRateDestroyed = 1000; maxBrakeTorque = 1500; maxHandBrakeTorque = 0; suspTravelDirection[] = {0,-1,0}; maxCompression = 0.01; maxDroop = 0.01; sprungMass = 445; // 483.33; springStrength = 100000; // 10000; // 12083.25; springDamperRate = 25000; // 1600; // 2416.65; // 18000.5; longitudinalStiffnessPerUnitGravity = 5000; latStiffX = 25; latStiffY = 180; frictionVsSlipGraph[] = {{0,1},{0.5,1},{1,1}}; }; class wheel_1: wheel_3 { boneName = "wheel_1"; center = "wheel_1_center"; boundary = "wheel_1_bound"; suspForceAppPointOffset = "wheel_1_center"; tireForceAppPointOffset = "wheel_1_center"; steering = 1; // TeTeT was 0; - based on Sabre's experience on an idea by reyhard width = 0.36; //0.72; mass = 15; sprungMass = 500; // sprungMass = 7500; // 241.66; // springStrength = 187500; // 12083; // springDamperRate = 30000; // 1708.79; // 18000.5; }; class wheel_2: wheel_1 { side = "right"; boneName = "wheel_2"; center = "wheel_2_center"; boundary = "wheel_2_bound"; suspForceAppPointOffset = "wheel_2_center"; tireForceAppPointOffset = "wheel_2_center"; }; }; Any help welcome, TeTeT Share this post Link to post Share on other sites
TeTeT 1523 Posted October 9, 2023 Made some progress on this, the forward rolling was stopped, but it flips over the nose when landing. I had to move the geo lod CoG forward to stop the momentum. Now the next challenge will be to get a good landing characteristic once more. Share this post Link to post Share on other sites