Jump to content
Sign in to follow this  
notrobertx

Viewing Loading Screen Texts LIVONIA/ENOCH

Recommended Posts

Hello,

I would like to view all the loading screen texts from the Arma 3 Contact DLC map, Livonia. In the game files, the map is called Enoch. I installed a .pbo manager specifically so that I can view the content within the Addons folder. The directory is as follows:

E:\SteamLibrary\steamapps\common\Arma 3\Enoch\Addons\map_enoch.pbo

Upon opening map_enoch.pbo and converting its config.bin into .cpp, I realised that the loading texts are stored in somewhat of a different format than specified on the https://community.bistudio.com/wiki/Arma_3:_Loading_Screens website. Whereas on the site, the configuration contains literal word-by-word descriptions, map_enoch's config.bin contains strings referring to each loading text as "$STR_A3_C_CfgWorlds_Enoch_LoadingText1", rather than providing an actual description. The strings literally just look like this:

loadingTexts[]=
		{
			"$STR_A3_C_CfgWorlds_Enoch_LoadingText1",
			"$STR_A3_C_CfgWorlds_Enoch_LoadingText2",
			"$STR_A3_C_CfgWorlds_Enoch_LoadingText3",
			"$STR_A3_C_CfgWorlds_Enoch_LoadingText4", //the numbers go up to LoadingText37 but for the sake of this post, I am ending it here.
};

On the other hand, the community BI website shows that loadingTexts are written like this:

		// Loading texts displayed on the bottom of the loading screen (picked randomly)
		loadingTexts[] =
		{
			"Area of Stratis is 19.3 square kilometers.",
			"Stratis is of volcanic origin, with many rocks and crevices.",
			"Kamino Firing Range uses remnants of the nearby old Kamino village as a target area."
		};

I want to know where I can find the actual text defining "$STR_A3_C_CfgWorlds_Enoch_LoadingText1" and such as this is for a project I am working on.

Thanks guys.

Share this post


Link to post
Share on other sites

Try unpacking 'language_f_enoch.pbo' and then search the 'stringtable.xml' file for the strings you require.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×