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Emilio J Rodriguez

TB not load textures in buldozer before gerate layers

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Hello, I am new to the forum and I am making a map for my clan X-Ray Division to be a main base on the server, the problem I have is that when generating the layers, in the data-layers folder, each *. The colors appear changed compared to the mask, and when I want to see the bulldozer, the map is still blank, no texture is represented. terrain, surface sat, normal and mask are all at 20480×20480

 

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layers.cfg

 

 

 

class Layers
{
    class cp_grass
    {
        texture = "ZeNeR\XRayDivision\data\terrain\xray_grass_green_co.paa";
        material = "ZeNeR\XRayDivision\data\terrain\xray_grass_green.rvmat";
    };
    
    class cp_forest
    {
        texture = "ZeNeR\XRayDivision\data\terrain\xray_strforest_pine_co.paa";
        material = "ZeNeR\XRayDivision\data\terrain\xray_forest.rvmat";
    };

    class cp_rock
    {
        texture = "ZeNeR\XRayDivision\data\terrain\xray_rock_co.paa";
        material = "ZeNeR\XRayDivision\data\terrain\xray_rock.rvmat";
    };
    
    class cp_stony
    {
        texture = "ZeNeR\XRayDivision\data\terrain\xray_stony_co.paa";
        material = "ZeNeR\XRayDivision\data\terrain\xray_stony.rvmat";
    };
};

class Legend
{
  picture="ZeNeR\XRayDivision\source\mapLegend.png";
  class Colors
  {
        cp_grass[] = {{0,255,0}};    //verde    
        cp_forest[] = {{255,0,0}};    //rojo
        cp_stony[] = {{0,0,255}};    //azul
        cp_rock[] = {{255,255,0}};    //amarillo
    };
};

 

 

 

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I have reviewed almost all the forums that mention the topic, and I have tried all the possible changes, but I cannot find the problem so that the surfaces are generated and can be seen on the bulldozer as I have defined them in the mask. By the way, I don't speak English, I'm using a translator.

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Did you use arma tools or mikero arma3p to extract data to P drive?

 

Yes it's normal for TB colours to not match your mask, it changes them and knows what it's doing. Don't Panic!

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52 minutes ago, Emilio J Rodriguez said:

ARma 3 tools , mikero not 

 

The tools are broken, so its a must to use mikero tools. You will need them for packing your map as well, since addon builder is rubbish.

 

Go here https://mikero.bytex.digital/Downloads and download "Mikero_AiO_Installer_Beta_v1.2.1.35.exe". That's the All in One installer for his tools. 

 

After installing run arma3p.

It will ask what drive to extract to, press P for the P drive.

Then it will ask if you want dubbing, press N.

Then wait for it to finish extracting, it can take awhile if your pc is old.

 

Now try your map again and see if its working.

 

Lets rule out bad P drive first, then work out what else might be wrong. You have done some small mistakes, but they shouldn't be breaking sat and mask

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In case people find this post via google. Error was due to him having extra mapframe, just use one!

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