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DegmanCro

Tactical Balaclavas v1.4.2

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This tactical balaclava will fit under every helmet, beret, hat and chin strap without any signs of clipping through.

Download on Steam Workshop

 

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How it works?
Event handler will trigger when a human units equip a balaclava and issue them a head replacement while wearing it. This ensures visually appealing experience without balaclava clipping through helmet and straps. 

 

Spoiler

 

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GitHub repo: learn how to make your own mod compatible with this new mechanism.
https://github.com/DegmanDMAN/tacticalbalaclavas_arma3/tree/main

Compatibility
- ACE Arsenal
- ToH Characters
- Task Force Timberwolf Female Characters

 

- Currently, the mod supports all Arma 3 vanilla faces, including DLCs (not creator DLCs) and expansions. If you're using (unsupported) modded faces, the function will issue you with a substitute face while you wear a balaclava. Modded face will be returned to your character again after you unequip the balaclava.


Balaclavas
Variants:
- TB
- TB, Under nose
- TB + ESS ICE [goggles]
- TB + ESS RollBar [goggles]
- TB + EP Gatorz M [goggles]
- TB + Combat goggles

*special female variants for all above

Colors:
- Black
- Black (Skull 01)
- Black (Skull 02)
- Green
- Tan
- Woodland pattern
- Multicam pattern
- Flecktarn pattern
- CROPAT (Woodland) pattern
- MTP
- White
- White (Skull 01)
- White (Skull 02)

Credits
Degman - Project lead and developer

Sellers:
Hussky9 - Balaclava/ESS ICE/ ESS RollBar model and textures (CGTrader seller)
3dmilitaryassets - EyePro Gatorz Magnum model and textures (CGTrader seller)

Mentors:
Talya_Taya - Scripting: mentoring
Eathox - Scripting: mentoring

 

 

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Oh, Steam is being Steam again. I dared to change description and now it's stuck in bot verification. 🙃

Edit: it appears to be resolved now.

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Next update will see a better adjusted balaclava with neck cut, as well as new colors and camo variants.

 

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Tactical Balaclavas v1.1 update

Changelog:

- brand new function delivery system that ensures all units will get appropriate face model while wearing a balaclava
- fixed many compatibility issues



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Tactical Balaclavas v1.2 update

Changelog:

- New 3DEN/preInit functions with big help of Eathox
- Support for changing faces in BIS and ACE Arsenal
- New balaclava variants: UK MTP, White, White (Skull 01), White (Skull 02)


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Tactical Balaclavas v1.3 update

Changelog:

Spoiler

Added:
Goggles:
- Combat Goggles
- ESS ICE
- ESS RollBar
- EP Gatorz Magnum

Balaclavas:
- TB, Under nose
- TB + goggle variants
- Female variants for each model

Functions:
- More fixes for ACE Arsenal and 3DEN

Compatibility:
- TOH Characters
- Task Force Timberwolf Female Characters

 

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Hello, I experienced a bug. I created a faction and used the balaclavas for some units. When I spawn units in editor the balaclava clips through the faces. Pls fix this.

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v1.4.2 update is out

 

- new function delivery via CBA_A3 framework (now required as dependency)
- fixed an issue where unit's face in 3den attributes would not show in the list, then result in default face when any change was applied (particularly with ToH Characters mod)

 

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