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Cruiser1092

Dead trigger on radio activation

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Hi, I'm trying to create a killer trigger that activates via "radio" button, work in multiplayer. What I try to do is kill all players instantly when the trigger is activated. But I don't understand how to set it. Could anyone help me with this?

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Unfortunately I cannot run the game to test it this weekend, but I think you can put something like the code bellow in an object or trigger where you want the action. So it will search for all "men" in a 25 meter radius and instantly set their damage to the maximum = 1.

The only way I could test - and it worked in editor, at least:
Name your trigger - in my case, "trap".
Then place this on its activation:

_nearbyTargets = nearestObjects [trap, ["Man"], 25];
	{
	_x setDamage 1;
	} forEach _nearbyTargets;

So it will search for all "man" units in a 25 meter radius and instantly set their damage to the maximum = 1. Providing one of the tips from wiki, it will not affect mounted men, only the units on foot.
Cannot test right now how would a dedicated server deal with the "trap" name, but it would probably be better to create such trigger using scripts, and giving it a name like "_trap" instead. That the main reason for I have used all those lines, which are probably beyond the necessary for a simple trigger placed in editor.
 

https://community.bistudio.com/wiki/nearestObjects

 

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But I feel compelled to make an observation: it would be MUCH more fun whether you spend a little more time to create something like in this Gunther's video 😁 :
 

 

  • Haha 2

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What if I wanted to create an outro where when all the players die a trigger is activated that starts a video saved in the directory in OGV format?

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