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stonehouse

Help with SPE_IFS_artyAvailability_specific please

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Successfully got Spearhead indirect support and CAS running but I'm finding that after a player is killed and respawns they lose the ability to make calls for support. Using the demo mission as a guide I set up an init layer trigger than fires after 5 secs of mission start and does the following:

Spoiler

if isServer then   
{   
 missionNamespace setVariable ["SPE_IFS_artyAvailability_specific", [ "isPlayer _unit" ],true]; 
 missionNamespace setVariable ["SPE_IFS_casavailability_side", [independent, west] , true];  
 SPE_IFS_CASActivity = [[0, 60, 300, 0, 0, SPE_IFS_Planes_EAST, [], 0], [1, 0, 300, 1, -1, SPE_IFS_Planes_WEST, [], 0], [1, 0, 300, 1, -1, SPE_IFS_Planes_IND, [], 0], [0, 60, 300, 0, 0, SPE_IFS_Planes_CIV, [], 0]];   
 publicVariable "SPE_IFS_CASActivity";  
 missionNamespace setVariable ["SPE_IFS_FOToTargetMaxDistances", [50,150,250], true];   
};

 

This gives the ability to call support for any player but on respawn that's gone. I would have thought adding the SPE_IFS_artyAvailability_specific extra condition to the mission name space would have covered the respawn situation. I'm not the worlds best scripter so likely I'm missing something.

 

Normal Virtual support requests persist through respawn for the group leader ie the requestor module is sync'd to the leader for a resupply drop I've set up but when I tried sync'ing the Spearhead IFS module to the leader it doesn't help for that player slot.

 

Any ideas or clues?

 

Thanks

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