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yannara

Adding server difficulty settings makes server hang ast startup

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I setup my first dedicated server today, everything is working fine but first thing I want to get rid of weapon crosshair and get control of other difficulty settings as well. Problem is, that when I add -profiles=C:\Games\Arma3\A3Master\server.Arma3profile to launch parameters, then starting the server gets stuck. It hangs forever at "Loading core configs". If I remove the server.Arma3profile it will launch fine (but then I get the crosshair). 

 

I have looked at sites;

https://community.bistudio.com/wiki/server.armaprofile

 

and


My current file content is;

 

class DifficultyPresets
{
    class CustomDifficulty
    {
        class Options
        {
            /* Simulation */

            reducedDamage = 0;        // Reduced damage

            /* Situational awareness */

            groupIndicators = 0;    // Group indicators (0 = never, 1 = limited distance, 2 = always)
            friendlyTags = 0;        // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
            enemyTags = 0;            // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
            detectedMines = 0;        // Detected mines (0 = never, 1 = limited distance, 2 = always)
            commands = 1;            // Commands (0 = never, 1 = fade out, 2 = always)
            waypoints = 1;            // Waypoints (0 = never, 1 = fade out, 2 = always)
            tacticalPing = 0;        // Tactical ping (0 = disable, 1 = enable)

            /* Personal awareness */

            weaponInfo = 2;            // Weapon info (0 = never, 1 = fade out, 2 = always)
            stanceIndicator = 2;            // Stance indicator (0 = never, 1 = fade out, 2 = always)
            staminaBar = 0;            // Stamina bar
            weaponCrosshair = 0;            // Weapon crosshair
            visionAid = 0;            // Vision aid

            /* View */

            thirdPersonView = 0;    // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since  Arma 3 v1.99))
            cameraShake = 1;        // Camera shake

            /* Multiplayer */

            scoreTable = 1;            // Score table
            deathMessages = 1;        // Killed by
            vonID = 1;                // VoN ID

            /* Misc */

            mapContent = 0;            // Extended map content
            autoReport = 0;            // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
            multipleSaves = 0;        // Multiple saves
        };
        
        // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
        // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
        aiLevelPreset = 3;
    };

    class CustomAILevel
    {
        skillAI = 0.5;
        precisionAI = 0.5;
    };
};

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Solved,

1. With parameter switch, you specify folder, not file. 

2. Server.cfg should point to custom difficulty settings, otherwise they will not apply.

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