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scottb613

[SOLVED] Drongo's Map Population - Unable to Customize Faction

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Hi Folks,

 

One more question - I'm pretty familiar with Drongo's Map Population Modules. I'm using the [Define Faction] module - - - which works fine as long as I'm placing down existing units. When I take the time to try and to customize the loadouts and uniforms with the Arsenal - then start the game - the units revert to their native loadouts and uniforms (I get CSAT uniforms when I should have CUP/CWRIII uniforms as defined in the editor). I know some factions have scripts to randomize them - while I started with CWRIII units - I went back to vanilla units and the same problem persists. I didn't think vanilla used randomization scripts.

 

How do I get my custom loadout and uniform changes to stick - when I actually run the mission?

 

Just thought of this - could it be the ACE Arsenal creating the issue? Perhaps I should try the BI Arsenal.

 

Thanks.

 

Regards,
Scott

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Hi Folks,

 

I see Drongo has another application to build factions "Drongo's Config Generator" - tried that as well - but it doesn't seem to write out the config file (.cpp) even though the system gives the message that it properly did so. I see multiple comments in Steam reporting the same issue - without answer. I guess it may have been broken in an update of ArmA.

 

Regards,
Scott

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Hi Folks,

 

Resolved - by the man - the myth - the legend - Drongo graciously responded to my request for help.

 

  Quote

Hey man, how goes?

 

DMP doesn't support custom loadouts, to attempt to do so would require a lot more scripting and create some other problems. To get around this issue, use the Init (Men) field in the Define Faction module. Put a script in your mission folder like "Scripts\Custom.sqf". In the script do something like:

private _man=_this;
if (_man isKindOf "UNIT_CLASSNAME_???")then{
    _man addUniform "UNIFORM_CLASSNAME";
    // add weapons etc here
};

WIth DCG, have you manually installed the .DLLs that come with it? It is impossible for me to install those via steam workshop, they have to be manually copied across. You can navigate to the required files by right-clicking on the mod in the Arma launcher. The folder is called "z  Copy contents to Arma 3 directory".

 

Let me know if there are any other problems.

 

Have a good one!

 

Cheers,

 

Drongo

 

 

Regards,

Scott

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