samir17864 44 Posted August 15, 2023 I have this script to add Zeus ability to the player: _CuratorGroup = createGroup sideLogic; _Curator = _CuratorGroup createUnit ["ModuleCurator_F", position player,[],0.5,"NONE"]; _Curator setVariable ["Addons",3,true]; _Curator setVariable ["Owner","objNull"]; _Curator setVariable ["vehicleinit","_this setVariable ['Addons',3,true]; _this setVariable ['owner','objNull'];"]; unassignCurator _Curator; _Curator addCuratorEditableObjects [allMissionObjects "all",true ]; player assignCurator _Curator; It works well ... But I cannot access the attributes of the units when I double click. something like this: How I can enable access all attributes BY SCRIPT ?? Share this post Link to post Share on other sites
samir17864 44 Posted August 15, 2023 Never mind guys, I solved it, like this: _Curator = group player createUnit ["ModuleCurator_F", position player,[],0.5,"NONE"]; _Curator synchronizeObjectsAdd [player]; _Curator setVariable ["Addons",3,true]; _Curator setVariable ["Owner","objNull"]; _Curator setVariable ["vehicleinit","_this setVariable ['Addons',3,true]; _this setVariable ['owner','objNull'];"]; unassignCurator _Curator; _Curator addCuratorEditableObjects [allMissionObjects "all",true ]; player assignCurator _Curator; adding the curator to the group of the player made the attributes show up. 1 Share this post Link to post Share on other sites