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stgn

High face count how no you feel

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I like to make modles whit high face count because I think it makes the gun looks more real.

I my self is making my own SOPMOD model and it has right now a face count on 1970 faces(has complet RAS and Flattop).

Looks lik this only its a 3d model, not as good textures whit out aimpoint and forgrip.

m4a1-m68.gif

But what do you think is it okay or should it be on a lower level.

STGN

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STGN @ Mar. 03 2003,14:56)</td></tr><tr><td id="QUOTE">I like to make modles whit high face count because I think it makes the gun looks more real.

I my self is making my own SOPMOD model and it has right now a face count on 1970 faces(has complet RAS and Flattop).

Looks lik this only its a 3d model, not as good textures whit out aimpoint and forgrip.

m4a1-m68.gif

But what do you think is it okay or should it be on a lower level.

STGN<span id='postcolor'>

the models need to be a low level because the lag

i also like to model high poly and make it look good but because high facecounts make the game laggy it has to be low

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how high can you go smile.gif

It some time a go so maby I remember rong but had the BAS weapons a poly count about 1,5-2000 polys on the higest.

STGN

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M4A1.jpg

here is a picture of it. I have now startet to make a lighter version.

STGN

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STGN @ Mar. 03 2003,15:12)</td></tr><tr><td id="QUOTE">how high can you go  smile.gif

It some time a go so maby I remember rong but had the BAS weapons a poly count about 1,5-2000 polys on the higest.

STGN<span id='postcolor'>

i believe that was the M249 that we used from TOW but we made our own a week before release that had a lower count

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Its too bad there are no real values avaiable for reference...perhaps a thread could be started in order to determine what good values across a variety of addon types should be. I know Ive seen this question countless times in the forums, but never have seen a good solid answer. It would be nice to gain some sort of community standard in regard to face count for humans, weapons, vehicles, etc etc which have been used and proven to work well in game.

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Go high on the pilotview and low in the resolution LODs. You don't notice the details when looking at other soldiers.

In fact, it's common to use an alpha-channelled single face for the weapon at most LODs, using 3d objects for the larger sections that would stick out to the sides. You can bring the face count down to 200 and it still looks good from beyond 3 meters.

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Another thing I do is remove the faces that face away from you in pilotview. This can cut down the facecount by about 30%.

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