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Unable to create a ladder_Action

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Hello, I created a ladder, with ladder_1_start, ladder_1_end (memory lod) and ladder_action (geometry lod) in my p3d.

The "end" and "start" are well recognized but impossible to have the "Action".

I tried a hitpoint, a volume but nothing or done.

What did I miss?

Thank you for your lights.

 

Impossible de créer un ladder_Action

Bonjour, j’ai créé une échelle, avec les ladder_1_start, ladder_1_end (lod mémory) et ladder_action (lod géométrie) dans mon p3d. Le « end » et « start » sont bien reconnus (sur l’image) mais impossible d’avoir l’ « Action ». J’ai essayé un hitpoint, un volume mais rien ni fait.

Qu’ai-je loupé ?

Merci de vos lumières.

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So in game the ladder action shows but the character doesn’t do anything when clicked?

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no, there is no action that is displayed, my starting and ending points exist, but it is impossible to have the action icon to go up. Is it the "ladder_1_action" volume which is badly positioned in the Geometry lod, should it be declared somewhere? I read and reread the forums in all directions, but nothing... When the solution is found, the post says I found it! and then nothing.

 

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config.cpp:

Quote

class CfgPatches
{
    class materiel     
    {
        author = "Dom HiniC";
        name = "Materiel_Almyra_Airport";
        url = "";
        requiredAddons[] =
            {
                "A3_Structures_F",
            };
        requiredVersion = 0.1;
        units[] = {};
        weapons[] = {};


    };    
};


class CfgVehicles
        {
        class House;


            class echelle_fixe: House
                    {
                        author="Dom HiniC";
                        editorPreview="\Materiel\editorpreviews\echelle_fixe.jpg";
                        _generalMacro="Echelle_fixe";
                        scope=2;
                        scopeCurator=2;
                        icon = "iconObject_7x1";
                        displayName="Echelle fixe";
                        model="\Materiel\echelle_fixe.p3d";
                        editorCategory = "EdCat_Signs";
                        editorSubcategory = "EdSubcat_Airports";
                        ladders[]=
                                {
                                    
                                    {
                                        "ladder_1_start",
                                        "ladder_1_end",
                                        2.5,
                                        "ladder_1_action"
                                    }
                                };
                        
                    };        
        };

 

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try this. 
 

class House; 
        class House_F: House
        {
            class DestructionEffects;
        };
        class Ruins_F;

   class echelle_fixe: House_F
                    {


 

Your ladder entry in your config looks correct. And you said you have the geolod component named “ladder_1_action” correct? If so also make sure you click structures “find components” in O2. 

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it does not change anything, and I have the component in the geometry lod named "Ladder_1_action" closed and convex and the 2 others in the memory ....

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Do you have the proper named conventions in the geolod as well?


Such as class = house 

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Yes it exists in the lod geometry, as in the "Test_House_01" example, but nothing helps. A little thing must be missing somewhere, but I don't know where! I can't find a complete example where I can break it down to learn.

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If I remember correctly the normals/vertices must be facing the direction the character enters the ladder. Have you checked that as well?

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Yes it's for the look when you're on the ladder, but I don't have the action to climb it! I did a 180 round on the hitpoints but that didn't change anything. Sorry😞

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Well if you want to package it up and send a link to download I can look at the model for you 

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On 7/18/2023 at 2:55 AM, m1lkm8n said:

Thank you, no problem and that's nice, now it works. Big thanks to you.

 

 

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