huuri_can 0 Posted July 10, 2023 Hello, I created a ladder, with ladder_1_start, ladder_1_end (memory lod) and ladder_action (geometry lod) in my p3d. The "end" and "start" are well recognized but impossible to have the "Action". I tried a hitpoint, a volume but nothing or done. What did I miss? Thank you for your lights. Impossible de créer un ladder_Action Bonjour, j’ai créé une échelle, avec les ladder_1_start, ladder_1_end (lod mémory) et ladder_action (lod géométrie) dans mon p3d. Le « end » et « start » sont bien reconnus (sur l’image) mais impossible d’avoir l’ « Action ». J’ai essayé un hitpoint, un volume mais rien ni fait. Qu’ai-je loupé ? Merci de vos lumières. Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 10, 2023 So in game the ladder action shows but the character doesn’t do anything when clicked? Share this post Link to post Share on other sites
huuri_can 0 Posted July 10, 2023 no, there is no action that is displayed, my starting and ending points exist, but it is impossible to have the action icon to go up. Is it the "ladder_1_action" volume which is badly positioned in the Geometry lod, should it be declared somewhere? I read and reread the forums in all directions, but nothing... When the solution is found, the post says I found it! and then nothing. Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 10, 2023 Ok. Can you post your main config? Share this post Link to post Share on other sites
huuri_can 0 Posted July 10, 2023 config.cpp: Quote class CfgPatches { class materiel { author = "Dom HiniC"; name = "Materiel_Almyra_Airport"; url = ""; requiredAddons[] = { "A3_Structures_F", }; requiredVersion = 0.1; units[] = {}; weapons[] = {}; }; }; class CfgVehicles { class House; class echelle_fixe: House { author="Dom HiniC"; editorPreview="\Materiel\editorpreviews\echelle_fixe.jpg"; _generalMacro="Echelle_fixe"; scope=2; scopeCurator=2; icon = "iconObject_7x1"; displayName="Echelle fixe"; model="\Materiel\echelle_fixe.p3d"; editorCategory = "EdCat_Signs"; editorSubcategory = "EdSubcat_Airports"; ladders[]= { { "ladder_1_start", "ladder_1_end", 2.5, "ladder_1_action" } }; }; }; Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 10, 2023 try this. class House; class House_F: House { class DestructionEffects; }; class Ruins_F; class echelle_fixe: House_F { Your ladder entry in your config looks correct. And you said you have the geolod component named “ladder_1_action” correct? If so also make sure you click structures “find components” in O2. Share this post Link to post Share on other sites
huuri_can 0 Posted July 10, 2023 it does not change anything, and I have the component in the geometry lod named "Ladder_1_action" closed and convex and the 2 others in the memory .... Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 10, 2023 Do you have the proper named conventions in the geolod as well? Such as class = house Share this post Link to post Share on other sites
huuri_can 0 Posted July 10, 2023 no, that is to say? Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 11, 2023 like this: https://imgur.com/1HkvDVe Share this post Link to post Share on other sites
huuri_can 0 Posted July 11, 2023 Yes it exists in the lod geometry, as in the "Test_House_01" example, but nothing helps. A little thing must be missing somewhere, but I don't know where! I can't find a complete example where I can break it down to learn. Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 11, 2023 If I remember correctly the normals/vertices must be facing the direction the character enters the ladder. Have you checked that as well? Share this post Link to post Share on other sites
huuri_can 0 Posted July 11, 2023 Yes it's for the look when you're on the ladder, but I don't have the action to climb it! I did a 180 round on the hitpoints but that didn't change anything. Sorry😞 Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 11, 2023 Well if you want to package it up and send a link to download I can look at the model for you Share this post Link to post Share on other sites
m1lkm8n 411 Posted July 18, 2023 i am so sorry i completely forgot about this. Try this https://drive.google.com/drive/folders/1Uz6wxzMoFX3nQkkH8AzGeNalST2ncTag?usp=sharing Share this post Link to post Share on other sites
huuri_can 0 Posted July 21, 2023 On 7/18/2023 at 2:55 AM, m1lkm8n said: Thank you, no problem and that's nice, now it works. Big thanks to you. Share this post Link to post Share on other sites