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bluesilence

AI-controlled ground vehicle wingman pathfinding issues

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For a very long time, in AI controlled multi-vehicle formations, the wingmen's behavior has had some important issues.
I would like to keep AFV platoons grouped so they can share spotting information. Platoons of ungrouped vehicles react much more slowly to threats, as each vehicle has to spot targets individually.
When using "spread" formations (wedge, echelons, line), wingmen don't avoid obstacles and get stuck very often. Using column or file formations solves this, but column formations have disadvantages.
Even when not stuck, wingmen sometimes freeze on the spot for no apparent reason.
I would like to know if there are any workarounds for these problems. I've tried asking around discord and searching the forum without luck.

Edited by bluesilence
thread title edited for clarity

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On 6/28/2023 at 3:00 PM, Gunter Severloh said:

Hi, have you looked at my AI Compilation list

https://forums.bohemia.net/forums/topic/165560-ai-compilation-list-of-addonsmodsscripts-threads-for-arma-3/

under the AI CAS, Helicopters, Jets & Planes category, and then Jets & Planes Subcategory?

Hi Gunter. That's a great compilation! I just learned about it!
I've been giving it a good look. I can't seem to find anything relevant in the Jets & Planes section? (besides maybe how to make an AI jet stay in formation with the player's jet) But I'm finding some relevant threads in the AI Driving section. Looks like other people have stumbled upon the same issues as myself and figured out the same solution.
 

 

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On 6/29/2023 at 11:57 PM, Gunter Severloh said:

Theres this thread which was linked in the category i suggested:

 

Ah, that's the one thread I found somewhat relevant in that category. I'll try that solution with tanks. Though being limited to movement in two dimensions could be a problem.
EDIT: I've also edited the thread title to better show that the issue relates to ground vehicles.

Edited by bluesilence
thread title edit for clarity

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