TroyT 6 Posted June 24, 2023 I'd like some guidance on how to input and display data in a CT_LISTNBOX. I'm having a hard time figuring out how to get data inserted into specific columns and have those entries displayed. There are obviously some fundamental elements missing from my understanding. I'm attaching my surrent experimental code. Many elements will be changed once I can get this particular train out of the station. My defines.hpp: Spoiler /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 #define CT_CHECKBOX 77 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 /////////////////////////////////////////////////////////////////////////// /// Base Classes /////////////////////////////////////////////////////////////////////////// class GuiBaseControl { colorBackground[] = {0 / 255, 0 / 255, 102 / 255, 1}; colorText[] = {1,1,1,1}; font = "RobotoCondensed"; }; class RscActiveText; class BSFActiveText : RscActiveText {}; class RscPicture; class RscProgress; class BSFText: GuiBaseControl { deletable = 0; fade = 0; access = 0; type = 0; idc = -1; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; text = ""; fixedWidth = 0; x = 0; y = 0; h = 0.037; w = 0.3; style = 0; shadow = 1; colorShadow[] = {0, 0, 0, 0.5}; font = "RobotoCondensed"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; linespacing = 1; tooltipColorText[] = {1, 1, 1, 1}; tooltipColorBox[] = {1, 1, 1, 1}; tooltipColorShade[] = {0, 0, 0, 0.65}; }; class BSFStructuredText: GuiBaseControl { deletable = 0; fade = 0; access = 0; type = 13; idc = -1; style = 0; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; class Attributes { font = "RobotoCondensed"; color = "#ffffff"; colorLink = "#D09B43"; align = "left"; shadow = 1; }; x = 0; y = 0; h = 0.035; w = 0.1; text = ""; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 1; }; class BSFPicture: GuiBaseControl { deletable = 0; fade = 0; access = 0; type = 0; idc = -1; style = 48; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; fixedWidth = 0; shadow = 0; x = 0; y = 0; w = 0.2; h = 0.15; tooltipColorText[] = {1, 1, 1, 1}; tooltipColorBox[] = {1, 1, 1, 1}; tooltipColorShade[] = {0, 0, 0, 0.65}; }; class BSFEdit: GuiBaseControl { deletable = 0; fade = 0; access = 0; type = 2; x = 0; y = 0; h = 0.04; w = 0.2; colorBackground[] = {0, 0, 0, 0}; colorText[] = {0.95, 0.95, 0.95, 1}; colorDisabled[] = {1, 1, 1, 0.25}; colorSelection[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])", 1 }; autocomplete = ""; text = ""; size = 0.2; style = "0x00 + 0x40"; font = "RobotoCondensed"; shadow = 2; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; canModify = 1; tooltipColorText[] = {1, 1, 1, 1}; tooltipColorBox[] = {1, 1, 1, 1}; tooltipColorShade[] = {0, 0, 0, 0.65}; }; class BSFCombo: GuiBaseControl { deletable = 0; fade = 0; access = 0; type = 4; colorSelect[] = {0, 0, 0, 1}; colorText[] = {1, 1, 1, 1}; colorBackground[] = {0, 0, 0, 1}; colorScrollbar[] = {1, 0, 0, 1}; colorDisabled[] = {1, 1, 1, 0.25}; colorPicture[] = {1, 1, 1, 1}; colorPictureSelected[] = {1, 1, 1, 1}; colorPictureDisabled[] = {1, 1, 1, 0.25}; colorPictureRight[] = {1, 1, 1, 1}; colorPictureRightSelected[] = {1, 1, 1, 1}; colorPictureRightDisabled[] = {1, 1, 1, 0.25}; colorTextRight[] = {1, 1, 1, 1}; colorSelectRight[] = {0, 0, 0, 1}; colorSelect2Right[] = {0, 0, 0, 1}; tooltipColorText[] = {1, 1, 1, 1}; tooltipColorBox[] = {1, 1, 1, 1}; tooltipColorShade[] = {0, 0, 0, 0.65}; soundSelect[] = { "\A3\ui_f\data\sound\RscCombo\soundSelect", 0.1, 1 }; soundExpand[] = { "\A3\ui_f\data\sound\RscCombo\soundExpand", 0.1, 1 }; soundCollapse[] = { "\A3\ui_f\data\sound\RscCombo\soundCollapse", 0.1, 1 }; maxHistoryDelay = 1; class ComboScrollBar { color[] = {1, 1, 1, 1}; }; style = 0; // for proper scroll bar // "0x10 + 0x200"; font = "RobotoCondensed"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 0; x = 0; y = 0; w = 0.12; h = 0.035; colorSelectBackground[] = {1, 1, 1, 0.7}; arrowEmpty = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_ca.paa"; arrowFull = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_active_ca.paa"; wholeHeight = 0.45; colorActive[] = {1, 0, 0, 1}; }; class BSFListBox: GuiBaseControl { deletable = 0; fade = 0; access = 0; type = 5; rowHeight = 0; disableOverflow = 1; drawSideArrows = 0; idcRight = -1; idcLeft = -1; colorText[] = {1, 1, 1, 1}; colorDisabled[] = {1, 1, 1, 0.25}; colorScrollbar[] = {1, 0, 0, 0}; colorSelect[] = {0, 0, 0, 1}; colorSelect2[] = {0, 0, 0, 1}; colorSelectBackground[] = {0.95, 0.95, 0.95, 1}; colorSelectBackground2[] = {1, 1, 1, 0.5}; colorBackground[] = {0, 0, 0, 0.3}; soundSelect[] = { "\A3\ui_f\data\sound\RscListbox\soundSelect", 0.09, 1 }; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; colorPicture[] = {1, 1, 1, 1}; colorPictureSelected[] = {1, 1, 1, 1}; colorPictureDisabled[] = {1, 1, 1, 0.25}; colorPictureRight[] = {1, 1, 1, 1}; colorPictureRightSelected[] = {1, 1, 1, 1}; colorPictureRightDisabled[] = {1, 1, 1, 0.25}; colorTextRight[] = {1, 1, 1, 1}; colorSelectRight[] = {0, 0, 0, 1}; colorSelect2Right[] = {0, 0, 0, 1}; tooltipColorText[] = {1, 1, 1, 1}; tooltipColorBox[] = {1, 1, 1, 1}; tooltipColorShade[] = {0, 0, 0, 0.65}; class ListScrollBar { color[] = {1, 1, 1, 1}; autoScrollEnabled = 1; }; x = 0; y = 0; w = 0.3; h = 0.3; style = 0;// For working scroll bar visuals //16; font = "RobotoCondensed"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 0; colorShadow[] = {0, 0, 0, 0.5}; period = 1.2; maxHistoryDelay = 1; }; class BSFListNBox : GuiBaseControl { deletable = 0; selectWithRMB = 0; fade = 0; access = 0; type = CT_LISTNBOX; rows = 25; rowHeight = 0; columns[] = {"7.2 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)","15.8 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)"}; padding = 0.004; tooltipPerColumn = true; canDrag = 1; disableOverflow = 1; drawSideArrows = 0; idcLeft = -1; idcRight = -1; color[] = {0.95, 0.95, 0.95, 1}; colorText[] = {1, 1, 1, 1}; colorDisabled[] = {1, 1, 1, 0.25}; colorScrollbar[] = {1, 0, 0, 0}; colorSelect[] = {0, 0, 0, 1}; colorSelect2[] = {0, 0, 0, 1}; colorSelectBackground[] = {0.95, 0.95, 0.95, 1}; colorSelectBackground2[] = {1, 1, 1, 0.5}; colorBackground[] = {0, 0, 0, 0.3}; colorSelectRight[] = {0, 0, 0, 1}; colorSelect2Right[] = {0, 0, 0, 1}; colorPlayerItem[] = {1, 1, 1, 1}; soundSelect[] = { "\A3\ui_f\data\sound\RscListbox\soundSelect", 0.09, 1 }; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; arrowEmpty = "#(argb,8,8,3)color(1, 1,H1, 1)"; arrowFull = "#(argb,8,8,3)color(1, 1, 1, 1)"; colorPicture[] = {1, 1, 1, 1}; colorPictureSelected[] = {1, 1, 1, 1}; colorPictureDisabled[] = {1, 1, 1, 0.25}; shadowPictureLeft = 0; shadowPictureRight = 0; shadowTextLeft = 0; shadowTextRight = 0; class ListScrollBar { color[] = {1, 1, 1, 1}; colorActive[] = {1, 1, 1, 1}; colorDisabled[] = {1, 1, 1, 0.3}; thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; shadow = 0; scrollSpeed = 0.06; width = 0; height = 0; autoScrollEnabled = 0; autoScrollSpeed = 1; autoScrollDelay = 5; autoScrollRewind = 0; }; x = 0; y = 0; w = 0.3; h = 0.3; style = 0;// For working scroll bar visuals //16; font = "RobotoCondensed"; sizeEx = GUI_TEXT_SIZE_MEDIUM; shadow = 0; colorShadow[] = {0, 0, 0, 0.5}; period = 1.2; maxHistoryDelay = 1; }; class BSFButton: GuiBaseControl { deletable = 0; fade = 0; access = 0; type = 1; text = ""; colorText[] = {1, 1, 1, 1}; colorDisabled[] = {1, 1, 1, 0.25}; colorBackground[] = {0.5, 0.5, 0.5, 1}; colorBackgroundDisabled[] = {0, 0, 0, 0.5}; colorBackgroundActive[] = {0.5, 0.5, 0.5, 1}; colorFocused[] = {0.5, 0.5, 0.5, 1}; colorShadow[] = {0, 0, 0, 0}; colorBorder[] = {0, 0, 0, 1}; soundEnter[] = { "\A3\ui_f\data\sound\RscButton\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButton\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButton\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButton\soundEscape", 0.09, 1 }; idc = -1; style = 2; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 2; font = "RobotoCondensed"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; url = ""; offsetX = 0; offsetY = 0; offsetPressedX = 0.001; offsetPressedY = 0.002; borderSize = 0; }; class BSFPicButton: BSFButton { colorBackground[] = {0, 0, 0, 1}; colorBackgroundActive[] = {0, 0, 0, 1}; colorFocused[] = {0, 0, 0, 1}; style = ST_PICTURE; }; class BSFShortcutButton: GuiBaseControl { deletable = 0; fade = 0; type = 16; x = 0.1; y = 0.1; class HitZone { left = 0; top = 0; right = 0; bottom = 0; }; class ShortcutPos { left = 0; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; }; class TextPos { left = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0; }; shortcuts[] = { }; textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)"; color[] = {1, 1, 1, 1}; colorFocused[] = {1, 1, 1, 1}; color2[] = {0.95, 0.95, 0.95, 1}; colorDisabled[] = {1, 1, 1, 0.25}; colorBackground[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])", 1 }; colorBackgroundFocused[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])", 1 }; colorBackground2[] = {1, 1, 1, 1}; soundEnter[] = { "\A3\ui_f\data\sound\RscButton\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButton\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButton\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButton\soundEscape", 0.09, 1 }; class Attributes { font = "RobotoCondensed"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; idc = -1; style = 0; default = 0; shadow = 1; w = 0.183825; h = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)"; textSecondary = ""; colorSecondary[] = {1, 1, 1, 1}; colorFocusedSecondary[] = {1, 1, 1, 1}; color2Secondary[] = {0.95, 0.95, 0.95, 1}; colorDisabledSecondary[] = {1, 1, 1, 0.25}; sizeExSecondary = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; fontSecondary = "RobotoCondensed"; animTextureDefault = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureNormal = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureDisabled = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureOver = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\over_ca.paa"; animTextureFocused = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\focus_ca.paa"; animTexturePressed = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\down_ca.paa"; periodFocus = 1.2; periodOver = 0.8; period = 0.4; font = "RobotoCondensed"; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; text = ""; url = ""; action = ""; class AttributesImage { font = "RobotoCondensed"; color = "#E5E5E5"; align = "left"; }; }; class BSFShortcutButtonMain: GuiBaseControl { idc = -1; style = 0; default = 0; w = 0.313726; h = 0.104575; color[] = {1, 1, 1, 1}; colorDisabled[] = {1, 1, 1, 0.25}; class HitZone { left = 0; top = 0; right = 0; bottom = 0; }; class ShortcutPos { left = 0.0145; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2"; w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2) * (3/4)"; h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; }; class TextPos { left = "(((safezoneW / safezoneH) min 1.2) / 32) * 1.5"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)*2 - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2"; right = 0.005; bottom = 0; }; animTextureNormal = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\normal_ca.paa"; animTextureDisabled = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\disabled_ca.paa"; animTextureOver = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\over_ca.paa"; animTextureFocused = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\focus_ca.paa"; animTexturePressed = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\down_ca.paa"; animTextureDefault = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\normal_ca.paa"; period = 0.5; font = "RobotoCondensed"; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; text = ""; action = ""; class Attributes { font = "RobotoCondensed"; color = "#E5E5E5"; align = "left"; shadow = "false"; }; class AttributesImage { font = "RobotoCondensed"; color = "#E5E5E5"; align = "false"; }; }; class BSFFrame: GuiBaseControl { type = 0; idc = -1; deletable = 0; style = 64; shadow = 2; colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; font = "RobotoCondensed"; sizeEx = 0.03; text = ""; x = 0; y = 0; w = 0.3; h = 0.3; }; class BSFSlider: GuiBaseControl { deletable = 0; fade = 0; access = 0; type = 3; style = 1024; color[] = {1, 1, 1, 0.8}; colorActive[] = {1, 1, 1, 1}; shadow = 0; x = 0; y = 0; w = 0.3; h = 0.025; }; class IGUIBack: GuiBaseControl { type = 0; idc = 124; style = 128; text = ""; /*colorText[] = {0, 0, 0, 0};*/ //font = "RobotoCondensed"; sizeEx = 0; shadow = 0; x = 0.1; y = 0.1; w = 0.1; h = 0.1; /*colorbackground[] = { "(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])" };*/ }; class BSFCheckBox: GuiBaseControl { color[] = {1, 1, 1, 0.7}; colorFocused[] = {1, 1, 1, 1}; colorHover[] = {1, 1, 1, 1}; colorPressed[] = {1, 1, 1, 1}; colorDisabled[] = {1, 1, 1, 0.2}; colorBackground[] = {0, 0, 0, 0}; colorBackgroundFocused[] = {0, 0, 0, 0}; colorBackgroundHover[] = {0, 0, 0, 0}; colorBackgroundPressed[] = {0, 0, 0, 0}; colorBackgroundDisabled[] = {0, 0, 0, 0}; tooltipColorText[] = {1, 1, 1, 1}; tooltipColorBox[] = {1, 1, 1, 1}; tooltipColorShade[] = {0, 0, 0, 0.65}; soundEnter[] = { "", 0.1, 1 }; soundPush[] = { "", 0.1, 1 }; soundClick[] = { "", 0.1, 1 }; soundEscape[] = { "", 0.1, 1 }; idc = -1; type = 77; deletable = 0; style = 0; checked = 0; x = "0.375 * safezoneW + safezoneX"; y = "0.36 * safezoneH + safezoneY"; w = "0.025 * safezoneW"; h = "0.04 * safezoneH"; textureChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; textureUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; textureFocusedChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; textureFocusedUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; textureHoverChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; textureHoverUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; texturePressedChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; texturePressedUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; textureDisabledChecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; textureDisabledUnchecked = "A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; }; class BSFTextCheckBox: GuiBaseControl { idc = -1; type = 7; style = 0; x = "0.375 * safezoneW + safezoneX"; y = "0.36 * safezoneH + safezoneY"; w = "0.025 * safezoneW"; h = "0.04 * safezoneH"; colorText[] = {1, 0, 0, 1}; color[] = {0, 0, 0, 0}; colorBackground[] = {0, 0, 0, 0}; colorTextSelect[] = { 0, 0.8, 0, 1 }; colorSelectedBg[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])", 1 }; colorSelect[] = {0, 0, 0, 1}; colorTextDisable[] = {0.4, 0.4, 0.4, 1}; colorDisable[] = {0.4, 0.4, 0.4, 1}; tooltipColorText[] = {1, 1, 1, 1}; tooltipColorBox[] = {1, 1, 1, 1}; tooltipColorShade[] = {0, 0, 0, 0.65}; font = "RobotoCondensed"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; rows = 1; columns = 1; strings[] = { "UNCHECKED" }; checked_strings[] = { "CHECKED" }; }; class BSFButtonMenu: GuiBaseControl { idc = -1; type = 16; style = "0x02 + 0xC0"; default = 0; shadow = 0; x = 0; y = 0; w = 0.095589; h = 0.039216; textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)"; animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)"; animTextureOver = "#(argb,8,8,3)color(1,1,1,1)"; animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)"; animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)"; colorBackground[] = {0, 0, 0, 0.8}; colorBackgroundFocused[] = {1, 1, 1, 1}; colorBackground2[] = {0.75, 0.75, 0.75, 1}; color[] = {1, 1, 1, 1}; colorFocused[] = {0, 0, 0, 1}; color2[] = {0, 0, 0, 1}; colorText[] = {1, 1, 1, 1}; colorDisabled[] = {1, 1, 1, 0.25}; textSecondary = ""; colorSecondary[] = {1, 1, 1, 1}; colorFocusedSecondary[] = {0, 0, 0, 1}; color2Secondary[] = {0, 0, 0, 1}; colorDisabledSecondary[] = {1, 1, 1, 0.25}; sizeExSecondary = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; fontSecondary = "PuristaLight"; period = 1.2; periodFocus = 1.2; periodOver = 1.2; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; tooltipColorText[] = {1, 1, 1, 1}; tooltipColorBox[] = {1, 1, 1, 1}; tooltipColorShade[] = {0, 0, 0, 0.65}; class HitZone { left = 0; top = 0; right = 0; bottom = 0; }; class TextPos { left = "0.25 * (((safezoneW / safezoneH) min 1.2) / 40)"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0; }; class Attributes { font = "PuristaLight"; color = "#E5E5E5"; align = "left"; shadow = "false"; }; class ShortcutPos { left = "5.25 * (((safezoneW / safezoneH) min 1.2) / 40)"; top = 0; w = "1 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; }; soundEnter[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundEnter", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundPush", 0.09, 1 }; soundClick[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundClick", 0.09, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\RscButtonMenu\soundEscape", 0.09, 1 }; }; class BSFButtonMenuOK: GuiBaseControl { idc = 1; shortcuts[] = { "0x00050000 + 0", 28, 57, 156 }; default = 1; text = "OK"; soundPush[] = { "\A3\ui_f\data\sound\RscButtonMenuOK\soundPush", 0.09, 1 }; }; class BSFButtonMenuCancel: GuiBaseControl { idc = 2; shortcuts[] = { "0x00050000 + 1" }; text = "Cancel"; }; class BSFControlsGroup: GuiBaseControl { deletable = 0; fade = 0; style = 0; // Need this instead of 16 for scrollbar arrows class VScrollbar { color[] = {1, 1, 1, 1}; width = 0.021; autoScrollEnabled = 1; }; class HScrollbar { color[] = {1, 1, 1, 1}; height = 0.028; }; class Controls { }; type = 15; idc = -1; x = 0; y = 0; w = 1; h = 1; shadow = 0; //style = 16; }; class BSFProgress { type = 8; style = 0; colorFrame[] = {0,0,0,1}; colorBar[] = {1,1,1,1}; texture = "#(argb,8,8,3)color(1,1,1,1)"; w = 1; h = 0.03; }; class BSFImgButton: BSFButton { type = CT_ACTIVETEXT; style = ST_PICTURE + ST_KEEP_ASPECT_RATIO; action = ""; tooltip = ""; color[] = {0,1,0,1}; colorActive[] = {0,0,1,1}; colorDisabled[] = {0,0,0,1}; }; My dialog: Spoiler class BSF_RscAmmoCrafting { scriptName = "BSF_RscAmmoCrafting"; scriptPath = "IGUI"; onLoad = "[""onLoad"",_this,""BSF_RscAmmoCrafting"",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay'); _this spawn BSF_gui_AmmoCraft_event_onLoad"; onUnload = "[""onUnload"",_this,""BSF_RscAmmoCrafting"",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')"; idd = 253; enableSimulation = 1; class Colors { dragValidBgr[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",0.5}; dragInvalidBgr[] = {"(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])","(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])","(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])",0.5}; dragValidBar[] = {"(profilenamespace getvariable ['IGUI_WARNING_RGB_R',0.8])","(profilenamespace getvariable ['IGUI_WARNING_RGB_G',0.5])","(profilenamespace getvariable ['IGUI_WARNING_RGB_B',0.0])",0.5}; dragInvalidBar[] = {"(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])","(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])","(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])",0.5}; progressBar[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",1}; progressBarBgr[] = {"(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])","(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])","(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])",0.75}; highlight[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",0.5}; }; class controlsBackground{}; class controls { delete Background; delete Title; delete ButtonOK; delete ButtonCancel; delete BackgroundSlotPrimary; delete BackgroundSlotHeadgear; delete BackgroundSlotGoggles; delete BackgroundSlotHMD; delete BackgroundSlotBinoculars; delete BackgroundSlotPrimaryMuzzle; delete BackgroundSlotPrimaryUnderBarrel; delete BackgroundSlotPrimaryFlashlight; delete BackgroundSlotPrimaryOptics; delete BackgroundSlotPrimaryMagazineGL; delete BackgroundSlotPrimaryMagazine; delete BackgroundSlotSecondary; delete BackgroundSlotSecondaryMuzzle; delete BackgroundSlotSecondaryUnderBarrel; delete BackgroundSlotSecondaryFlashlight; delete BackgroundSlotSecondaryOptics; delete BackgroundSlotSecondaryMagazine; delete BackgroundSlotHandgunFlashlight; delete BackgroundSlotHandgunOptics; delete BackgroundSlotHandgunMagazine; delete BackgroundSlotHandgun; delete BackgroundSlotMap; delete BackgroundSlotGPS; delete BackgroundSlotHandgunMuzzle; delete BackgroundSlotHandgunUnderBarrel; delete BackgroundSlotRadio; delete BackgroundSlotCompass; delete BackgroundSlotWatch; class BSFTitle: BSFText { idc = 20001; text = "Title"; x = "6.5 * (0.03) + (-0.25)"; y = "6.4 * (0.04) + (-0.25)"; w = "37 * (0.03)"; h = "1 * (0.04)"; colorBackground[] = {0.1,0.1,0.1,1}; }; class CA_PrimaryBackground: BSFText { idc = 20002; x = "6.5 * (0.03) + (-0.25)"; y = "7.5 * (0.04) + (-0.25)"; w = "37 * (0.03)"; h = "23 * (0.04)"; colorBackground[] = {0.05,0.05,0.05,0.7}; }; class BSFButton_1: BSFButtonMenu { idc = 20101; onMouseButtonDown = "call ExileClient_gui_inventory_takeAll"; text = "BUTTON 1"; x = "6.5 * (0.03) + (-0.25)"; y = "31 * (0.04) + (-0.25)"; w = "8.5 * (0.03)"; h = "1 * (0.04)"; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,0.8}; style = 2; class Attributes { align = "center"; }; }; class BSFButton_2: BSFButtonMenu { idc = 20102; onMouseButtonDown = "call ExileClient_gui_inventory_combineMagazines"; text = "BUTTON 2"; x = "(6.5 + 8.5 + 0.5) * (0.03) + (-0.25)"; y = "31 * (0.04) + (-0.25)"; w = "8.5 * (0.03)"; h = "1 * (0.04)"; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,0.8}; style = 2; class Attributes { align = "center"; }; }; class BSFButton_ServerRules: BSFButtonMenu { idc = 20103; onMouseButtonDown = "createDialog 'RscDisplayServerInfoMenu'"; text = "SERVER RULES"; x = "(6.5 + 17 + 1) * (0.03) + (-0.25)"; y = "31 * (0.04) + (-0.25)"; w = "8.5 * (0.03)"; h = "1 * (0.04)"; colorText[] = {1,1,1,1}; colorBackground[] = {"220/225","58/255","71/225",1}; // BSF Red style = 2; class Attributes { align = "center"; }; }; class BSFButtonClose: BSFButtonMenu { idc = -1; onMouseButtonDown = "closeDialog 0"; text = "CLOSE"; x = "35 * (0.03) + (-0.25)"; y = "31 * (0.04) + (-0.25)"; w = "8.5 * (0.03)"; h = "1 * (0.04)"; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,0.8}; style = 2; class Attributes { align = "center"; }; }; class AmmoContainerTitle: BSFText { idc = 20002; text = "CT_LISTBOX"; x = "7 * (0.03) + (-0.25)"; y = "10 * (0.04) + (-0.25)"; w = "12 * (0.03)"; h = "1 * (0.04)"; colorBackground[] = {0.1,0.1,0.1,1}; class Attributes {align = "center";}; }; class AmmoContainer: BSFListBox // Player inventory { itemBackground[] = {1,1,1,0.1}; idc = 20201; sizeEx2 = "0.8 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; rowHeight = "2 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; sizeEx = "0.8 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; canDrag = 1; itemSpacing = 0.001; x = "7 * (0.03) + (-0.25)"; y = "11 * (0.04) + (-0.25)"; w = "12 * (0.03)"; h = "16 * (0.04)"; colorBackground[] = {0,0,0,0}; }; class TestContainerTitle: BSFText { idc = 20003; text = "CT_LISTNBOX"; x = "20 * (0.03) + (-0.25)"; y = "10 * (0.04) + (-0.25)"; w = "12 * (0.03)"; h = "1 * (0.04)"; colorBackground[] = {0.1,0.1,0.1,1}; class Attributes {align = "center";}; }; class TestContainer: BSFListNBox { itemBackground[] = {1,1,1,0.1}; idc = 20202; columns[] = {"5 * (0.03)", "2 * (0.03)","2 * (0.03)"}; rowHeight = "2 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; sizeEx = "0.8 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; canDrag = 1; // itemSpacing = 0.001; x = "20 * (0.03) + (-0.25)"; y = "11 * (0.04) + (-0.25)"; w = "12 * (0.03)"; h = "8 * (0.04)"; colorBackground[] = {0,0,0,0}; }; class TestContainerFrame: BSFFrame { idc = -1; x = "20 * (0.03) + (-0.25)"; y = "11 * (0.04) + (-0.25)"; w = "12 * (0.03)"; h = "8 * (0.04)"; }; }; }; My script: Spoiler [] spawn { disableSerialization; createDialog "BSF_RscAmmoCrafting"; private _display = findDisplay 253; private _control = _display displayCtrl 20201; private _timeWaited = 0; private _exitLoop = false; // ? //////// Populate magazine CT_LISTBOX _magazines = magazinesAmmo player; _magCount = count magazinesAmmo player; _magIndex = 0; For "_i" from 1 to _magCount do { _magType = _magazines select _magIndex select 0; _roundCount = _magazines select _magIndex select 1; _control lbAdd _magType; _magIndex = _magIndex + 1; }; _ctrlTest = _display displayCtrl 20202; _ctrlTest lnbAddRow ["A1","A2","A3"]; _ctrlTest lnbAddRow ["B1","B2","B3"]; lnbAddRow [20202, ["C1","C2","C3"]]; _ctrlTest lnbAddRow ["D1","D2","D3"]; _ctrlTest lnbSetText [[0,0], "#1"]; _ctrlTest lnbSetText [[0,1], "#2"]; _ctrlTest lnbSetText [[0,2], "#3"]; _ctrlTest lnbSetText [[1,0], "#4"]; _ctrlTest lnbSetText [[1,1], "#5"]; _ctrlTest lnbSetText [[1,2], "#6"]; _ctrlTest lnbSetData [[0,0],"A10"]; _ctrlTest lnbSetData [[0,1],"A20"]; _ctrlTest lnbSetData [[0,2],"A30"]; // _ctrlTest lbAdd ("A1"); // _ctrlTest lnbSetData [[0,0],"A10"]; // _ctrlTest lnbSetData [[0,1],"A20"]; // _ctrlTest lnbSetData [[0,2],"A30"]; // _ctrlTest lnbSetText [[0,0], "#1"]; // _ctrlTest lnbSetText [[0,1], "#2"]; // _ctrlTest lnbSetText [[0,2], "#3"]; // _ctrlTest lbAdd ("B1","B2","B3"); // _ctrlTest lbSetData [2,"B1","B2","B3"]; // _ctrlTest lbAdd ("C1","C2","C3"); // _ctrlTest lbSetData [3,"C1","C2","C3"]; _dataX = _ctrlTest lbData 0; hint format ["_dataX: %1", _dataX]; }; true Screenshot of the dialog with annotations: Spoiler I've been playing with many versions of lbAdd, lbAddRow, lbSetData, lbSetText. Many, many, many more versions than are shown here. With the current set, only the last entry in the array is displayed, the 2nd and 3rd show up as tooltips. Any help is appreciated. Share this post Link to post Share on other sites
TroyT 6 Posted June 24, 2023 Answering my own question after a much-needed break. My column widths were way off. When I changed them in my TestContainer: BSFListNBox (dialog.hpp) from columns[] = {"5 * (0.03)", "2 * (0.03)","2 * (0.03)"}; to columns[] = { 0, 0.15, 0.5 }; Everything shows up. 1 Share this post Link to post Share on other sites