Fenris 0 Posted November 17, 2001 Can sombody tell me how you allow a choice of weapons in the briefing screen? Also the hyperlinks from the briefing to map are really cool... how do you do that. I know very little about html (<br> = new line is my entire knowledge) so baby speak would be appreciated! Share this post Link to post Share on other sites
Damage Inc 0 Posted November 17, 2001 You could download the Operation Flashpoint Mission Assistant. Share this post Link to post Share on other sites
Rob 1 Posted November 17, 2001 make a file called descrition.ext...... u can make this by using notepad and simply cjanging the name to "descrition.ext"....... in this u add all ur sounds and weapons.... here's alist of the most common. //Sets scoring of mission at end minScore = 250 avgScore = 2500 maxScore = 6000 // Title that appears on screen in briefing onloadintro = "Operation Recipiator" // Title that appears on screen at beginning of mission onloadmission = "OPERATION RECIPIATOR" // Indicates whether or not the debriefing window appears at end of the mission debriefing = Â 1 // Indicates whether or not to display the watch during the briefing showWatch = Â 1 // Indicates whether or not to display the compass during the briefing showCompass = Â 1 // Indicates whether or not to display the notepad during the briefing showNotepad = Â 1 // Indicates whether or not to display the global positioning system during the mission showGPS = Â 0 // Indicates whether or not to display the map during the briefing showMap = Â 1 // Unknown effect - leave value as true, probably displays mission time during loading onLoadIntroTime = true // Indicate desired spawn condition and delay respawn = "group" // This class indicates what weapons to make available to the player in the mission class Weapons { class M16 {count = Â 6;}; class M16GrenadeLauncher {count = Â 6;}; class M4 {count = Â 6;}; class HK {count = Â 6;}; class M21 {count = Â 6;}; class M60 {count = Â 6;}; class LAWLauncher {count = Â 6;}; class CarlGustavLauncher {count = Â 6;}; class AALauncher {count = Â 6;}; class AK74 {count = Â 6;}; class AK74SU {count = Â 6;}; class AK74GrenadeLauncher {count = Â 6;}; class AK47 {count = Â 6;}; class AK47CZ {count = Â 6;}; class AK47GrenadeLauncher {count = Â 6;}; class SVDDragunov {count = Â 6;}; class PK {count = Â 6;}; class RPGLauncher {count = Â 6;}; class AT4Launcher {count = Â 6;}; class 9K32Launcher {count = Â 6;}; class Binocular {count = Â 6;}; class NVGoggles {count = Â 8;}; }; // This class indicates what weapon magazines to make available to the player in the mission briefing. class Magazines { class M16 {count = Â 40;}; class Grenadelauncher {count = Â 40;}; class M4 {count = Â 40;}; class HK {count = Â 40;}; class M21 {count = Â 40;}; class M60 {count = Â 40;}; class LAWLauncher {count = Â 20;}; class CarlGustavLauncher {count = Â 10;}; class AALauncher {count = Â 40;}; class Ak74 {count = Â 40;}; class Ak47 {count = Â 40;}; class SVDDragunov {count = Â 40;}; class PK {count = Â 40;}; class RPGLauncher {count = Â 20;}; class AT4Launcher {count = Â 20;}; class 9K32Launcher {count = Â 20;}; class HandGrenade {count = Â 40;}; class Pipebomb {count = Â 40;}; class Mine {count = Â 40;}; }; just copy this and paste it into the new file..... for making the links to ur missions u have to have markers in the mission to show people like where u start and where to go...... inside the briefing (i seriously recommend u use or get hold of microsoft front page) and when using html u simply add this... <span style='color:blue'><a HREF="</span>marker:nameofmarker"<span style='color:blue'>></span>writing to be displayed<span style='color:blue'></a></span> that should be about it. (Edited by Rob at 6:13 pm on Nov. 17, 2001) Share this post Link to post Share on other sites