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Fenris

Weapon choice in briefings

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Can sombody tell me how you allow a choice of weapons in the briefing screen?

Also the hyperlinks from the briefing to map are really cool... how do you do that.

I know very little about html (<br> = new line is my entire knowledge) so baby speak would be appreciated! wink.gif

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make a file called descrition.ext...... u can make this by using notepad and simply cjanging the name to "descrition.ext".......

in this u add all ur sounds and weapons....

here's alist of the most common.

//Sets scoring of mission at end

minScore = 250

avgScore = 2500

maxScore = 6000

// Title that appears on screen in briefing

onloadintro = "Operation Recipiator"

// Title that appears on screen at beginning of mission

onloadmission = "OPERATION RECIPIATOR"

// Indicates whether or not the debriefing window appears at end of the mission

debriefing =  1

// Indicates whether or not to display the watch during the briefing

showWatch =  1

// Indicates whether or not to display the compass during the briefing

showCompass =  1

// Indicates whether or not to display the notepad during the briefing

showNotepad =  1

// Indicates whether or not to display the global positioning system during the mission

showGPS =  0

// Indicates whether or not to display the map during the briefing

showMap =  1

// Unknown effect - leave value as true, probably displays mission time during loading

onLoadIntroTime = true

// Indicate desired spawn condition and delay

respawn = "group"

// This class indicates what weapons to make available to the player in the mission

class Weapons

{

class M16

{count =  6;};

class M16GrenadeLauncher

{count =  6;};

class M4

{count =  6;};

class HK

{count =  6;};

class M21

{count =  6;};

class M60

{count =  6;};

class LAWLauncher

{count =  6;};

class CarlGustavLauncher

{count =  6;};

class AALauncher

{count =  6;};

class AK74

{count =  6;};

class AK74SU

{count =  6;};

class AK74GrenadeLauncher

{count =  6;};

class AK47

{count =  6;};

class AK47CZ

{count =  6;};

class AK47GrenadeLauncher

{count =  6;};

class SVDDragunov

{count =  6;};

class PK

{count =  6;};

class RPGLauncher

{count =  6;};

class AT4Launcher

{count =  6;};

class 9K32Launcher

{count =  6;};

class Binocular

{count =  6;};

class NVGoggles

{count =  8;};

};

// This class indicates what weapon magazines to make available to the player in the mission briefing.

class Magazines

{

class M16

{count =  40;};

class Grenadelauncher

{count =  40;};

class M4

{count =  40;};

class HK

{count =  40;};

class M21

{count =  40;};

class M60

{count =  40;};

class LAWLauncher

{count =  20;};

class CarlGustavLauncher

{count =  10;};

class AALauncher

{count =  40;};

class Ak74

{count =  40;};

class Ak47

{count =  40;};

class SVDDragunov

{count =  40;};

class PK

{count =  40;};

class RPGLauncher

{count =  20;};

class AT4Launcher

{count =  20;};

class 9K32Launcher

{count =  20;};

class HandGrenade

{count =  40;};

class Pipebomb

{count =  40;};

class Mine

{count =  40;};

};

just copy this and paste it into the new file.....

for making the links to ur missions u have to have markers in the mission to show people like where u start and where to go......

inside the briefing (i seriously recommend u use or get hold of microsoft front page) and when using html u simply add this... <span style='color:blue'><a HREF="</span>marker:nameofmarker"<span style='color:blue'>></span>writing to be displayed<span style='color:blue'></a></span>

that should be about it.

(Edited by Rob at 6:13 pm on Nov. 17, 2001)

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