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DrSalamy-7b0bf36047f44329

Terrain Builder export Road asset Error

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Hey everybody,

 

for the last week I have been getting into Terrain Builder to create my own custom Map. So far, I have been stumbling my way through the process with the help of tutorials and forum posts.

Up until now, I have managed to somehow solve the numerous Problems that present themselves through the very unintuitiv process of using Terrain Builder. But now I have encountered an error that I just cant understand, and is honestly driving me close to giving up on making my own map.

 

Here is the Problem:

Today, I have tried placing roads for the first time. I can place the Road Parts and edit them in Buldozer, no problem. But when I try to export my map to .pbo, I always get the same error message:

"A binarised copy of DZ\structures\roads\parts\mud_6.p3d is missing and needs to be built in temp"

 

I have tried using different methods (using Shape Lines, using the Road Tool, just placing Roads like objects), but nothing works. I have even tried reloading the asset library into the Project and unpacking the Game Data again. Nothing works.

Can anybody help me with this Problem?

And also: Why the hell is placing Roads so overly complicated???

 

Thx

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Give people time to respond. Roads in arma 3 generally are not placed with road object p3ds. They use the newer shape file tech. You need to place the roads using the shapefile button in terrain builder. Once placed properly you can export them using the export menu. 
 

I would suggest using lappihuans road shapefile mod. 
 

also in order for them to show on your terrain you need to have them linked properly in your island config. 
 


 

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12 hours ago, m1lkm8n said:

Give people time to respond. Roads in arma 3 generally are not placed with road object p3ds. They use the newer shape file tech. You need to place the roads using the shapefile button in terrain builder. Once placed properly you can export them using the export menu. 
 

I would suggest using lappihuans road shapefile mod. 
 

also in order for them to show on your terrain you need to have them linked properly in your island config. 
 


 

Thank you! That seems like the most sensible answer to this Problem that I could get anywhere.

Just to be clear: Do you mean the shapefile button in Terrain Builder or Terrain Processor? Where would i find that in Terrain Builder?

Is the Road Tool in Terrain Builder completely obsolete then?

 

Also, I could only send a request to download lappihuans shapefile mod, so I can't test that out right now.

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Pretty much. I would stick to using shapefiles. On the top in TB there is a button. Hover the mouse over that it should say polyline. That’s how you add the lines which become the roads. 

here’s a link how to set it up:

https://pmc.editing.wiki/doku.php?id=arma3:terrain:making-roads-in-terrain-builder


then if you set up lappi’s scripts like I mentioned earlier you and see the edit in real time in buldozer

 

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3 minutes ago, m1lkm8n said:

Pretty much. I would stick to using shapefiles. On the top in TB there is a button. Hover the mouse over that it should say polyline. That’s how you add the lines which become the roads. 

here’s a link how to set it up:

https://pmc.editing.wiki/doku.php?id=arma3:terrain:making-roads-in-terrain-builder


then if you set up lappi’s scripts like I mentioned earlier you and see the edit in real time in buldozer

 

hmm... I have tried exporting the polyline and then letting Terrain processor fill it with the road parts, but I get the same error message everytime when trying to export the map with pboproject. Is this not the right way?

Yesterday I have tried extracting the game data with DayZ2p instead of DayZ Tools, and everything worked perfectly fine for about an hour. I could place the roads, edit them in Buldozer and playtest the map in DayZ Singleplayer. Then I worked on it a bit more and tried exporting it again, and I got the exact same error message, and I haven't got it to work ever since.

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No it doesn’t get filled in with road parts. Follow the tutorial I linked above. The shapefile get “projected” onto the terrain as a road which is linked to in the roadslibconfig. 

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29 minutes ago, m1lkm8n said:

No it doesn’t get filled in with road parts. Follow the tutorial I linked above. The shapefile get “projected” onto the terrain as a road which is linked to in the roadslibconfig. 

Thanks again! One more question: Where exactly goes the last part?

 

newRoadsShape = "\sfp_roso_c\data\roads\roads.shp";

 

It says "in your island config". Is that the config.cpp in my map folder? (P:/MapName/config.cpp)

just drop it anywhere in there?

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1 hour ago, m1lkm8n said:

Yes it goes in the main config. Don’t drop it anywhere.

Check below. That’s a sample config. 
 

https://pmc.editing.wiki/doku.php?id=arma3:terrain:config.cpp

Ok, I have followed the instructions, but it doesnt work for me.

Because I am making a map for DayZ, not Arma 3, I'm assuming that I have to change the filepaths in the RoadsLib.cfg to the right textures in my P:/DZ Folder, right?

Can I still use the Improved editor.sqs by lappihuan just to get it to work right now?

 

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Oh I can’t help you there I don’t know. I believe you are in the wrong section. I think there is a dayz section for this. Or jump on the discord. 

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