GoranIvanisevic 1 Posted November 11, 2001 Could someone tell me what the abbreviations are for eastern and res weapons to put into the initialization field? (especially the RPG launcher) Where would I be able to find a list of all the kinds of things that you can put into the init filed? Also, is it possible to remove a man's helmet and/or backpack Share this post Link to post Share on other sites
Black Op 0 Posted November 11, 2001 cant remove the helmet or backpack Share this post Link to post Share on other sites
Chris Death 0 Posted November 15, 2001 <a href="http://www.ofpeditingcenter.com/tutorial.shtml there" target="_blank">http://www.ofpeditingcenter.com/tutorial.shtml there</a> you find a weapon list remember - the new weapons (from 1.30) are not yet included there, but you could use the search function in this forum to find them. Share this post Link to post Share on other sites
Spitfire 0 Posted November 17, 2001 I have prepared a list of official Weapon/Ammo/Equipment names that can be used in the editor. It's currently in .doc format but I'll convert it to html soon. It includes most of the new v1.30 items but there are still some new vehicle ammo missing (LGB's, T90 ammo etc). Check it out and let me know what's missing from the list. the list is at: <a href="http://www.angelfire.com/weird2/spitfire/files/Official_OFP_Weapons.doc and" target="_blank">http://www.angelfire.com/weird2....c and</a> my email: jazzman_74@hotmail.com dang! it's better to make a whole new thread about this... I really want to get that missing vehicle ammo info... (Edited by Spitfire at 8:37 pm on Nov. 17, 2001) Share this post Link to post Share on other sites
Black Op 0 Posted November 17, 2001 good work spitfire, im always forgrtting the names Share this post Link to post Share on other sites
Spitfire 0 Posted November 17, 2001 Me too... Join the club Share this post Link to post Share on other sites
Black Op 0 Posted November 17, 2001 and when you get it wrong it crashes the game happened many times trying to add coloured smoke shells :biggrin: Share this post Link to post Share on other sites
Guest Posted November 17, 2001 Yea, that game crash thing sux, but notice that when you mis-spell for example a texture, the game keeps running and you get an in game error, with an "ok" button and when u press "ok" the game keeps on running. They should do that with the weapon files too. Share this post Link to post Share on other sites
Chris Death 0 Posted November 17, 2001 Sorry - you really expect, that BIS would change the engine of this game, for the cause that the users don't know what to insert in some commands or fields? I know what your problem is when the game crashes (you need to restart the game and have to wait a bit, till you are able to correct the error). There are also some start-parameters for starting the game without intro, so you can access faster. Share this post Link to post Share on other sites
Spitfire 0 Posted November 17, 2001 It can be done in 5 minutes. It's a simple 'string not found' error routine with one simple if-sentence. Two code lines, maybe three if you want to print out an error. A totally different issue is that will BIS re-compile the whole editor code in order to fix this one simple bug? (Edited by Spitfire at 8:26 pm on Nov. 17, 2001) Share this post Link to post Share on other sites