arthur2shedsjackson 0 Posted May 10, 2023 _veh = "OPTRE_RCHog_VBIED" createVehicle(position player); player setUnitTrait ["UAVHacker", true]; These two lines let me take control of a remote control warthog, with a HE charge in it. Unfortunately, they wont move (engine and wheels turning), unless they are nudged from their starting pos with zeus. damn, this is also true when they are spawned in editor, and spawning them a meter above terrain didn't help either. spawning it "ready-hacked" to resistance makes no difference... myUgV = [getPos player, 0, "OPTRE_RCHog_VBIED", resistance] call BIS_fnc_spawnVehicle; createVehicleCrew (myUgV select 0); but at least I got them to move right? Shame they cant turn left or right at all, (turn coef set to 1?) they just go back and forth trying to.. I have tried to use init this, and cursorobject setturncoef = 20"]; but I must be getting the coding wrong on those lines... any ideas chaps? many thanks yes I have raised it with the mod makers, Share this post Link to post Share on other sites