grandbravo 11 Posted April 25, 2023 Hello, I got a mission where multiple ellipse markers are spawned in by script, but noticed that in Zeus you can edit, move and delete these markers. This is undesirable as these markers are not allowed to change by zeus but only by the script it self. Q: Is there a way to disable any zeus / curator interactions with particular markers? The possible solutions I currently have in mind are: Infinite loop that checks the marker properties (not disirable) missionEventHandler: MarkerUpdated (BIS wiki mentioned it's broken) eventHander: CuratorMarkerEdited (currently best possible solution but hoping for a simpeler command) Keep in mind that I don't want to remove any marker powers from zeus it self but only specific markers that I spawn in by script. Thank you in advance. GB Share this post Link to post Share on other sites