DankanX37 29 Posted April 14, 2023 So I made a mod where I created a vehicle and I used the vehicle's "init" event handler. From the event handler I remotely execute a function: [_this # 0] remoteExec ['function', 2, false]; The first line of the function contains this: if(!isServer) exitWith {} I'm being told that the script isn't running and I was wondering what was wrong with this, everything compiles and works in SP, but on MP (dedicated servers) nothing works. Could it be I need to setup CfgRemoteExec? Thanks. Share this post Link to post Share on other sites
Harzach 2518 Posted April 15, 2023 What's in the function? May be a locality issue, since it's only being executed on the server. 1 Share this post Link to post Share on other sites
DankanX37 29 Posted April 15, 2023 4 hours ago, Harzach said: What's in the function? May be a locality issue, since it's only being executed on the server. Yes apparently switching it to if(!local _unit) exitWith {} fixed this issue, though I find it strange that it's not running on the server, my fear is that it will run for every client... On top of that, I have the same issue with a function set to postInit, it has the exact same structure and once again, it's not running. I do want to mention that I am using FASTER and I have set the mod to run on Server, Client, and Headless. Could this have something to do with the matter? Share this post Link to post Share on other sites