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redarmy

CA IFV Rally(High command SP/MP)

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Been making missions for a long time with combined arms as the source,with the player in a high command role.

 

I finally got around to releasing my first scenario. Iv edited Livonia to remove many trees and assets to improve FPS and created the mission in such a way that even though your a 60 something strong NATO force with vehicles,infantry and air against a 200 something enemy Russian motorised company,there will never exceed a certain amount of units/groups in combat or spawned at one time.

 

some features included mostly via vanilla event handlers and scripts:

 


-Grant autonomy to friendly platoon squad leaders or vic commanders to carry out their own orders in the enemy AO,and regain full command any time,rinse and repeat.
-Custom NATO woodland vehicle textures and IR masking
-Custom vehicle interior chemlight script
-All NATO vehicles inventory filled with 40 of all magazine types(catering to whatever weapons you like to use)
-Vanilla assets used to make custom Nato and russian units,with removal of NVGs,weapon optics,binoculars and pistols. This improves performance in large scenarios as items "attached to" can drain frames. Though all units have flashlights.
-A logistics support call for refuel,rearm,and repair(listed under support/transport,fixes actual support call which is bugged in Arma.Simply call a "transport hemmt refuel for example to location,refuel your vehicle,enter hemmt and tell driver to move forward,hop out and he will RTB and despawn)
-A custom version of CBA patrol script for enemy to operate effectively in each AO
-Reactive enemy AI groups that will move to engage known about enemies
-All objectives simplified to ensure ANY BLU(NATO) forces under your command can complete tasks(if you want to play a UAV/Artillery role for example)
-A revive system (psychos wounding)
-Aggressive cleanup script for good performance(vanilla Arma GC is broken)
-A custom Livonia terrain( many assets trimmed down to increase performance(i see roughly 15 more frames at no visual loss)
-A spawn system by Dread pirate
-Recruitable AI made playable (for use with psychos wounding)
-Zues enhanced(for spawnng in vehicles for player use)
-Friendly AI more resistant to death(non player squad AI)
-Friendly vehicles also
-Friendly groups AI setting tweaked to follow orders more precisely
-friendly infantry squads infinite ammo(magazines not bullets,fixes rearming issues,not vehicles)
-Various radio callouts from friendly groups(from campaign) with radio messages to keep you apprised of the situation
-Friendly and (spotted) enemy positions marked on map without opening HC command menu
-Radio trigger for deleting abandoned vehicles throughout the AO(empty not destroyed)
-Ambient animal life(snakes rabbits insects etc) removed.A bunny has no place in a warzone or taxing my poor little CPU
-Total freedom in what role you play(use of Zeus needed to spawn in a player vehicle)
-Custom rating system to compare runs
-Mission fail trigger to end mission if incapacitated and cant continue or numbers too low and you want to quit in order to at least see your rating and how you did overall
-and more

Spent alot of time on this,its not linear nor does it hold your hand. It sets you up with a platoon to lead and objectives to take piece by piece. Im hoping for feedback.

 

If anyone takes a stab at it plz leave some.

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2962289114&searchtext=

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UPDATED to fix one or two overlooked things

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Alot of new features added to the scenario,presentation cleaned up and performance checked over a million times.

 

Most notable features now:

 

-Grant autonomy to friendly platoon squad leaders or vic commanders to carry out their own orders in the enemy AO,and regain full command any time,rinse and repeat.
-Custom NATO woodland vehicle textures and IR masking
-Custom vehicle interior chemlight script
-All NATO vehicles inventory filled with 40 of all magazine types(catering to whatever weapons you like to use)
-Vanilla assets used to make custom Nato and russian units,with removal of NVGs,weapon optics,binoculars and pistols. This improves performance in large scenarios as items "attached to" can drain frames. Though all units have flashlights.
-Task and briefing interactive text and images for clarity and presentation.
-Medical station at HQ for you to transport injured groups for healing mid mission if needed
-Distant Battlefield ambience for immersion
-A logistics support call for refuel,rearm,and repair(listed under support/transport,fixes actual support call which is bugged in Arma.Simply call a "transport hemmt refuel for example to location,refuel your vehicle,enter hemmt and tell driver to move forward,hop out and he will RTB and despawn)
-A custom version of CBA patrol script for enemy to operate effectively in each AO
-Reactive enemy AI groups that will move to engage known about enemies
-All objectives simplified to ensure ANY BLU(NATO) forces under your command can complete tasks(if you want to play a UAV/Artillery role for example)
-A revive system (psychos wounding)
-Aggressive cleanup script for good performance(vanilla Arma GC is broken)
-A custom Livonia terrain( many assets trimmed down to increase performance(i see roughly 15 more frames at no visual loss)
-A spawn system by Dread pirate
-Recruitable AI made playable (for use with psychos wounding)
-Zues enhanced(for spawnng in vehicles for player use)
-AI Will use flares at night to illuminate enemy
-Friendly AI more resistant to death(non player squad AI)
-Friendly vehicles also
-Friendly groups AI setting tweaked to follow orders more precisely
-friendly infantry squads infinite ammo(magazines not bullets,fixes rearming issues,not vehicles)
-Various radio callouts from friendly groups(from campaign) with radio messages to keep you apprised of the situation
-Friendly and (spotted) enemy positions marked on map without opening HC command menu
-Radio trigger for deleting abandoned vehicles throughout the AO(empty not destroyed)
-Ambient animal life(snakes rabbits insects etc) removed.A bunny has no place in a warzone or taxing my poor little CPU
-Total freedom in what role you play(use of Zeus needed to spawn in a player vehicle)
-Custom rating system to compare runs
-Mission fail trigger to end mission if incapacitated and cant continue or numbers too low and you want to quit in order to at least see your rating and how you did overall
-and more

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