Gemberkoekje 0 Posted March 31, 2023 Hi all, I'm a new modder, and I've been working on a script for a face. This is part of my config.cpp class CfgFaces { class Default; class Man_A3: Default { class Default; class MyPerson : Default { identityTypes[] = {"MyPerson"}; displayname = "MyPerson"; material = "\Skin.rvmat"; }; }; }; Now, the problem I'm having is with Skin.rvmat. I'm adding it to my PBO, I can see it in my PBO if I open it with the PBO manager, but in the game it isn't showing the correct material. How do I properly reference a file from config.cpp which is in my PBO? Share this post Link to post Share on other sites
Jackal326 1181 Posted March 31, 2023 You need to have the pbo name in the path (without the .pbo part) e.g material = "PBO_NAME_WITHOUT_PBO_EXTENSION\skin.rvmat"; Share this post Link to post Share on other sites
Gemberkoekje 0 Posted April 1, 2023 Aahh that was it! Thanks! Share this post Link to post Share on other sites