flyingsaucerinvasion 3 Posted March 29, 2023 When AI machine gunners are near the player, they are incapable of compensating for recoil. It doesn't matter what their skill level is. Also, "setUnitRecoilCoefficient" has no effect on them. But if the AI is more than like 50 meters away, suddenly the rate of fire for the AI machine gunners drops dramatically. Which a) sounds terrible, but also means more distant AI Machine gunners will have dramatically better control over their recoil than nearby AI machine gunners. So nearby AI machine gunners (aka guys in your squad) will have total shit accuracy no matter what, even if they have maximum skill settings. They just shoot up into the sky, and never hit anything. Something has got to be done about this! Share this post Link to post Share on other sites