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SOG Radio Support Module Issue

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I am trying to add the radio support module to my SOG Prairie Fire mission, but have run into a problem: in trying to add the config to the description.ext, the module does not function at all. 

 

I am trying to limit the radio support feature to only be used by players that are playing as RTO's and I've found the basic config for that from the SOG wiki; they provide a default CDLC config for it here: https://pastebin.com/embed_iframe/KU3uc5UT

However, adding that into the description.ext, simple copy/paste without changing any of it, and then updating my dedicated server with after packaging it into a pbo as normal, no one has the ability to use the radio support function. Changing anything results in the same (ie: making it so only RTO players, or adding the this setUnitTrait ["vn_artillery",true,true]; to the unit in eden and then enabling only players with that trait being able to use it in the config). 

 

I have the module down, the RTO unit I've put down is in the config (vn_b_men_army_08), and the mission runs fine. Just no access to the radio support feature. 

 

As stated, the config is from what I believe is the official SOG wiki, and it is copy/pasted into my description.ext, but even setting the variable to allow anyone to use the radio support to true, not a single player unit has access to it. And without the config in the description.ext, the module seems to work with my most recent test. 

 

 

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I follow same step and there must be an issue in the default config for the radio found here: https://wiki.sogpf.com/index.php/Radio_Support 
My solution is to use the one used for Mike force that I found on git on this link: https://github.com/Savage-Game-Design/Mike-Force/blob/f9d52cd12da69084942a927c38dbae0bf129deec/mission/config/artillery.hpp#L1 and copy its content in the description.ext.

For me, now it works :)

Hope this will help futur people that faces the same issue!

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Apologies about the thread resurrect, this is driving me up the walls: I can get this to work correctly when running an MP mission locally, but when I move it to the dedicated server, the option to call the module does not appear at all. 

The availability is to to the RTO player with a radio backpack (or a vehicle), with the vn_artillery trait active. (the trait has been assigned in the unit initialization section)

availability[] = {0, 1, 1, 1, 1};

I replaced the script with the one found on giithub, but *sad trombone*
 

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Thank you @MeatAlive, for some reason, it didn't work for me when I ran a test on the server, but it *did* work for the RTO people when we ran the mission, go figure. 

 

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