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Hello, I'm making a life server on the latest 5.0 version of Altis Life Framework, its up and running smooth. I would like to make gathering toggled/automatic so players don't have to keep hitting the Windows Key to keep gathering ingredients on the map.

 

Basic Description of desired result: User hits Windows Key to start gathering ingredients and the character will do so until full or until user hits the TAB key to stop gathering ingredients.

"Olympus Entertainment" has this functionality on their life server so, I know its possible, I just don't know how.

 

What I have done so far is inserted a "while true" statement in the "fn_gather.sqf" file to loop the gathering script which works so far. Now I just need help making the "TAB" key stop/interrupt/cancel/suspend/terminate/pause/exit the "fn_gather.sqf" script. I would also like to adapt this to processing as well to cancel processing by hitting TAB. Any and all help is much appreciated, thanks for reading and have a great day.

 

#include "..\..\script_macros.hpp"
/*
    File: fn_gather.sqf
    Author: Devilfloh

    Description:
    Main functionality for gathering.
*/
autogather = 1;
while {autogather > 0} do {
private ["_maxGather","_resource","_amount","_maxGather","_requiredItem"];
if (life_action_inUse) exitWith {};
if !(isNull objectParent player) exitWith {};
if (player getVariable "restrained") exitWith {hint localize "STR_NOTF_isrestrained";};
if (player getVariable "playerSurrender") exitWith {hint localize "STR_NOTF_surrender";};

life_action_inUse = true;
_zone = "";
_requiredItem = "";
_exit = false;

_resourceCfg = missionConfigFile >> "CfgGather" >> "Resources";
for "_i" from 0 to count(_resourceCfg)-1 do {

    _curConfig = _resourceCfg select _i;
    _resource = configName _curConfig;
    _maxGather = getNumber(_curConfig >> "amount");
    _zoneSize = getNumber(_curConfig >> "zoneSize");
    _resourceZones = getArray(_curConfig >> "zones");
    _requiredItem = getText(_curConfig >> "item");
    {
        if ((player distance (getMarkerPos _x)) < _zoneSize) exitWith {_zone = _x;};
    } forEach _resourceZones;

    if (_zone != "") exitWith {};
};

if (_zone isEqualTo "") exitWith {life_action_inUse = false;};

if (_requiredItem != "") then {
    _valItem = missionNamespace getVariable "life_inv_" + _requiredItem;

    if (_valItem < 1) exitWith {
        switch (_requiredItem) do {
         //Messages here
        };
        life_action_inUse = false;
        _exit = true;
    };
};

if (_exit) exitWith {life_action_inUse = false;};

_amount = round(random(_maxGather)) + 1;
_diff = [_resource,_amount,life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff;
if (_diff isEqualTo 0) exitWith {
    hint localize "STR_NOTF_InvFull";
    life_action_inUse = false;
};

switch (_requiredItem) do {
    case "pickaxe": {[player,"mining",35,1] remoteExecCall ["life_fnc_say3D",RCLIENT]};
    default {[player,"harvest",35,1] remoteExecCall ["life_fnc_say3D",RCLIENT]};
};

for "_i" from 0 to 4 do {
    player playMoveNow "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
    waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";};
    sleep 0.5;
};

if ([true,_resource,_diff] call life_fnc_handleInv) then {
    _itemName = M_CONFIG(getText,"VirtualItems",_resource,"displayName");
    titleText[format [localize "STR_NOTF_Gather_Success",(localize _itemName),_diff],"PLAIN"];
};

sleep 1;
life_action_inUse = false;
//switch (_code) do {
	//case 15: {
	//exitWith {
	//hint localize "Action Cancelled";
	//life_action_inUse = false;}
	//};
//};
};

 

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