masterfirewall 10 Posted March 15, 2023 Hello! I am starting to learn how to mod and wanted to try to have the chest armor updated dynamically. I am sure this can be done server-side, but I was curious if it can pull the player UID within a chest rig mod. So the UID is grabbed by the mod on equip; after grabbing the UID it checks against a preset array of UIDs and determines which patch to put on their armor. Basically, I want to avoid having ten million sets of chest armor to update when a significant change hits my unit. This was my latest attempt at what I am trying to do but it is failing to convert from .cpp to .bin. I do have actual UIDs within the allowedUID array, I removed them to post the code. class cfgWeapons { class UIDCheck { allowedUID = ["UID1","UID2", "UID3"]; if (getPlayerUID player in allowedUID) then { chest_patch = "MOD_NAME\data\ins\Base_USMC_Patch.paa"; systemChat "Your loadout has been added"; } else { chest_patch = "MOD_NAME\data\ins\USMC_ID_16_Corpsman.paa"; } }; //Continues as normal Share this post Link to post Share on other sites
pierremgi 4887 Posted May 30, 2023 Don't do that in cfgWeapons! You should write your code in InitPlayerServer.sqf. Share this post Link to post Share on other sites