Alpine_gremlin 13 Posted February 26, 2023 Hiya folks just a quick question today. I would like to assign some ace variables to a vehicle asset I am modifying, namely: ace_vehicle_damage_hullDetonationProb (assigned under class hitTurret) ace_vehicle_damage_engineFireProb (assigned under class hitEngine) ace_vehicle_damage_turretDetonationProb (assigned under class hitTurret) Would defining these here work within the config.cpp? Share this post Link to post Share on other sites