Teutch 3 Posted February 17, 2023 Hi i would like to retexture a helmet on rhs (the m56 helmet) I've been trying to get it to work, but my mod is forcing the default texture of this helmet. What did I do wrong ? class cfgWeapons { class rhsgref_M56; class Teutch_m56: rhsgref_M56 { scope=0; scopeCurator=0; scopeArsenal=0; class ItemInfo; }; class Teutch_m56_gdr: Teutch_m56 { scope=2; scopeCurator=2; scopeArsenal=2; displayName="M56 (GDR)"; picture = "\Teutch\logo.paa"; author="Teutch"; hiddenSelectionsTextures[]= { "\Teutch\data\M56_gdr_co.paa" }; class ItemInfo: ItemInfo { hiddenSelectionsTextures[]= { "\Teutch\data\M56_gdr_co.paa" }; }; }; }; Thank you in advance! Share this post Link to post Share on other sites
Teutch 3 Posted February 22, 2023 If anyone can help me it would be great, I've tried lots of things and it doesn't work. Share this post Link to post Share on other sites
Jackal326 1181 Posted February 22, 2023 I'm assuming (and I don't like to assume things, it just ends up making an ASS out of 'U' and 'ME') that the cfgPatches part of your config is correctly set up? Share this post Link to post Share on other sites
Teutch 3 Posted February 22, 2023 8 hours ago, Jackal326 said: I'm assuming (and I don't like to assume things, it just ends up making an ASS out of 'U' and 'ME') that the cfgPatches part of your config is correctly set up? Thx for your answer ! Yes I think so, how can I be sure? Do you think this is the source of the error ? Share this post Link to post Share on other sites
Teutch 3 Posted March 18, 2023 Well I really can't do it by hand, is there another way to do it ? Share this post Link to post Share on other sites
Teutch 3 Posted March 18, 2023 I have retextured several other rhs headgears on this same config file, and all work well except this one, there must be something wrong with this line of code : class cfgWeapons { class ItemCore; class HeadgearItem; class H_HelmetB; class Uniform_Base; class UniformItem; class Teutch_m56_gdr: H_HelmetB { author="Teutch"; scope=2; displayName="M56 (GDR)"; picture="\Teutch\logo.paa"; hiddenSelections[]= { "Camo2" }; hiddenSelectionsTextures[]= { "\teutch\data\Teutch_m56_gdr.paa" }; class itemInfo: HeadgearItem { hiddenSelections[]= { "camo2" }; hiddenSelectionsTextures[]= { "\teutch\data\Teutch_m56_gdr.paa" }; mass=5; uniformModel="\rhsgref\addons\rhsgref_infantry\gear\head\M56.p3d"; allowedSlots[]={801,901,701,605}; modelSides[]={3,1}; }; }; }; If anyone can give me a hand I would be eternally grateful! Share this post Link to post Share on other sites
Teutch 3 Posted May 28, 2023 I'm making a very late reply but I've finally understood why and I want to help any small retexturers like me. Some items are simply impossible to retexture with some modders who put interdictions on them for reasons that escape me. This is indeed the case of the m56, alice webbing, bdu, and other in RHS mods. I'm happy to save you some time ! Share this post Link to post Share on other sites
Jackal326 1181 Posted May 29, 2023 16 hours ago, Teutch said: Some items are simply impossible to retexture with some modders who put interdictions on them for reasons that escape me. To be honest it is perfectly acceptable if mod creators DON'T want people making re-textures of their work (in my opinion). It should be considered a BONUS if mod creators add hiddenselections/materials etc. to their work, not an expectation... 3 Share this post Link to post Share on other sites
Teutch 3 Posted May 31, 2023 On 5/29/2023 at 4:51 PM, Jackal326 said: not an expectation I couldn't agree more my good man, it's just sad that within a same mod, some are "retexturable" and others are not. Share this post Link to post Share on other sites
Jackal326 1181 Posted May 31, 2023 I suppose it comes down to one of two things, or perhaps a combination of the two: RHS is a combined team effort with different parts being made by different people. As such, each has their own methods and requirements for what they are making. The overall needs of the mod itself - do they require retextures of this one vest/helmet/whatever? If not its quicker/easier to not bother adding the named selections and hiddenselection defines. Granted, adding them in from the start makes things future-proof and saves time later if they decide to add other variants, but to each their own... 2 Share this post Link to post Share on other sites