fn_Quiksilver 1633 Posted February 17, 2023 Posted this to the discord, thought it could be useful to post here as well I maintain a more comprehensive "soldier tracker" script here: However a community member asked for a "super light weight" script to add to a mission, this is reasonably lightweight, little more than an example. NOTE: This will only work from version 2.12 onward. Until then you will have to change a line // 2.10 (current game version) uiNamespace setVariable ['TAG_mapList',allGroups select {((side _x) isEqualTo playerSide}]; // 2.12+ uiNamespace setVariable ['TAG_mapList',groups playerSide]; // initPlayerLocal.sqf TAG_mymapfunction = { params ['_map']; // Update data only every x seconds if (diag_tickTime > (uiNamespace getVariable ['TAG_mapListInterval',-1])) then { uiNamespace setVariable ['TAG_mapListInterval',diag_tickTime + 5]; // 5 seconds interval uiNamespace setVariable [ // cache side color incase side changes 'TAG_mapListSideColor', ([ [0.7,0.6,0,0.5], [0.5,0,0,0.65], [0,0.3,0.6,0.65], [0,0.5,0,0.65], [0.4,0,0.5,0.65], [0.7,0.6,0,0.5] ] # (([sideUnknown, east, west, independent, civilian, sideUnknown] find playerSide) max 0)) ]; //uiNamespace setVariable ['TAG_mapList',groups playerSide]; // show groups OR // this line will only work in arma 2.12+ uiNamespace setVariable ['TAG_mapList',units playerSide]; // show units }; // Icon color for players side _color = uiNamespace getVariable ['TAG_mapListSideColor',[1,1,1,0.5]]; // Draw { //_leader = leader _x; // show groups OR _leader = _x; // show units _map drawIcon [ 'a3\ui_f\data\map\vehicleicons\iconMan_ca.paa', // Default man icon _color, getPosWorldVisual _leader, 22, 22, getDirVisual _leader, (if (_x isEqualType objNull) then {['',(name _leader)] select (_leader isEqualTo (effectiveCommander (vehicle _leader)))} else {(groupId _x)}), 1, 0.035, 'puristaMedium', 'right' ]; } forEach (uiNamespace getVariable ['TAG_mapList',[]]); }; ((findDisplay 12) displayCtrl 51) ctrlRemoveAllEventHandlers 'Draw'; // Remove existing, for debug/dev ((findDisplay 12) displayctrl 51) ctrlAddEventHandler [ // Add new event 'Draw', 'call TAG_mymapfunction' ]; Feel free to suggest optimisations! 3 Share this post Link to post Share on other sites