ghostrider-GRG 17 Posted February 5, 2023 Description: A complete system for spawning infantry, land and air vehicles and drones within locations on a map or that are specified by custom spawn scripts. The system manages spawning/despawning of AI as players enter or leave each region. Patrols by land and air vehicles and drones across the entire map are also supported. Dynamicaly spawning AI near players who camp are also supported. Download: https://github.com/Ghostrider-DbD-/GMSAI Dependencies: You must also load GMSCore if you wish to run GMSAI. https://github.com/Ghostrider-DbD-/GMSCore 3 2 Share this post Link to post Share on other sites
Gunter Severloh 4011 Posted February 6, 2023 Nice! Let me add some order to this, you got to be proud of your work my dude: GMSAI: a new roaming AI system by Ghostrider-GRG- Dependencies: GMSCore Description and Features: Spawns AI infantry, land vehicle, air vehicle, and UAV/UGV patrols. Server owners can define additional locations for Air, land, ship, scuba, SDV, Air, or drones to spawn and patrol. The base system spawns infantry at Cities, towns, etc, with optional spawning of land vehicle patrols. Land vehicles including tanks, spawn and drive around from town to town looking for players to attack. Air patrols including UAV spawn in and fly about looking for trouble using major landmarks as their waypoints. These can cal in reinforcements if players show hostility. Selections of Aircraft, UAV, land vehicles, UGV are from weighted arrays. All AI Gear is selected from weighted arrays. WIP: supports HC and offloading AI to clients. WIP: you can blacklist/whitelist AI gear by category: uniforms, helmets, vests, backpacks, weapons, secondary weapons, launchers, NVG, binocs, scopes, points, bipods). ======= 5 Share this post Link to post Share on other sites
Gera31 0 Posted January 2 On 2/5/2023 at 5:23 PM, ghostrider-GRG said: Description: A complete system for spawning infantry, land and air vehicles and drones within locations on a map or that are specified by custom spawn scripts. The system manages spawning/despawning of AI as players enter or leave each region. Patrols by land and air vehicles and drones across the entire map are also supported. Dynamicaly spawning AI near players who camp are also supported. Download: https://github.com/Ghostrider-DbD-/GMSAI Dependencies: You must also load GMSCore if you wish to run GMSAI. https://github.com/Ghostrider-DbD-/GMSCore Hello, I have GMScore installed on an EXILE server and it won't let players in. In the rpt I get this problem: 16:44:44 "ExileServer - Starting session for 'MrWolf' with ID 'qdvcwwyz'..." 16:44:45 "ExileServer - Dispatching hasPlayerRequest for session 'qdvcwwyz'..." 16:44:51 Error in expression <llExtension _query); (_result select 1) select 0 > 16:44:51 Error position: <select 0 > 16:44:51 Error Generic error in expression 16:44:51 File Exile_Server_Overrides\ExileServer_system_database_query_insertSingle.sqf..., line 17 16:45:30 Client: Remote object 4:0 not found 16:45:30 "SC/BIS_fnc_log: HandleDisconnect : 288d83ef740# 1194057: invisibleman.p3d" Share this post Link to post Share on other sites