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Middetail Texture Transition / Lighting Config Problem

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Hey community,

I ran into an issue that I think would fit best here, as it is closely linked to terrain building, although technically in the field of config edits.

I tried to have a go at a new lighting config for CUP Takistan, to make it look a bit closer to A2 OA with horizon skybox and more muted tones. I also added a new middetail texture. The lighting looks good, skybox works fine, but on the terrain, I started seeing a very stark line right at the "noDetailDist=" value, in my case 40m from the player:

k18g5mN.png

This is where the middetail noise texture should smoothly transition into the detailed surface materials. Unfortunately, in intense light situations, such as dawn and dusk, there is a clearly visible transition pop-in, following a grid structure, even with a flickering edge to it. Light starts treating the detailed textures different than the flat middetail, so the contrast is very ugly. The issue is not noticeable during high noon time of day. I have a suspicion that the lighting classes (Lighting0, Lighting1, ...) are responsible, but I can't narrow it down further and I have around 70 of these classes, so trial and error is out of question.

 

Does anyone know, whether there is a particular value in the lighting configuration that causes this?

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