Teutch 3 Posted January 26, 2023 It's as if its centre of gravity is too far forward. Do you have an idea ? Here are some lines that might give you an idea : scope=2; displayName="NAME"; model="MODEL"; radarType=4; crew="B_Helipilot_F"; transportSoldier=0; typicalCargo[]= { "B_Helipilot_F", "B_Helipilot_F", "B_Helipilot_F" }; driverAction="driver_apcwheeled2_out"; driverInAction="driver_apcwheeled2_in"; driverForceOptics=1; driverOpticsModel="MODEL.p3d"; insideSoundCoef=0.412; wheelCircumference=2.1500001; cost=4000000; threat[]={0.89999998,0.80000001,0.69999999}; armor=500; armorStructural=2; damageResistance=0.0051600002; crewVulnerable=0; LockDetectionSystem=4; IncommingMisslieDetectionSystem=16; smokeLauncherGrenadeCount=4; smokeLauncherVelocity=14; smokeLauncherOnTurret=1; smokeLauncherAngle=70; maxSpeed=60; acceleration=10; terrainCoef=4.5; turnCoef=2.5; precision=10; brakeDistance=3; canFloat=0; preferRoads=0; fuelCapacity=675; camouflage=6.8899999; accuracy=0.25; gunnerCanSee=31; commanderCanSee=31; irscanrangemax=4000; irscanrangemin=500; irscantoeyefactor=1; gunnerUsesPilotView=0; forceHideGunner=0; transportAmmo=0; thank you in advance ! Share this post Link to post Share on other sites
Jackal326 1158 Posted January 27, 2023 Its possibly not a config issue and could well be an issue with the Geometry/PhysX lods... Share this post Link to post Share on other sites
Teutch 3 Posted February 1, 2023 Thanks Jackal326 ! You were right : after hours of trying to change things at random, I understood that the problem was'nt in the config.cpp but in the geometry ! 1 Share this post Link to post Share on other sites