Jamio 1 Posted January 25, 2023 I've been playing around with the conversation system for a mission. I've set up everything properly, and it works flawlessly in SP. As soon as I load it onto a dedicated server however, the conversation triggers correctly - with lip sync, sounds and everything working, but it's as if the entire conversation takes places in the span of one second. The two actors in conversation overlap with one another which makes the whole thing feel horrible. Does anyone have any reasons why this may be? Here's the current setup for the description.ext, brief.bikb and the chat.sqf: // In description.ext class CfgSentences { class Conversation1 { class Briefing { file = "brief.bikb"; #include "brief.bikb" }; }; }; // in brief.bikb class Sentences { class Brief_Line_1 { text = "Welcome Able Squad, we are refueling the trucks that will take you to Gryzbow. For now, have a quick rest and check your equipment." speech[] = { "\chat\t1.ogg", db }; class Arguments {}; actor = "c1"; }; class Brief_Line_2 { text = "We've brought in some extra munitions and medical supplies - feel free to take what you need from the crate." speech[] = { "\chat\t2.ogg" }; class Arguments {}; actor = "c2"; }; class Brief_Line_3 { text = "Yes sir." speech[] = { "\chat\t3r.ogg" }; class Arguments {}; actor = "sl1"; }; }; class Arguments {}; class Special {}; startWithVocal[] = {hour}; startWithConsonant[] = {europe, university}; // in chat1.sqf ["Briefing", "Conversation1"] call bis_fnc_kbtell; The whole thing is activated via a trigger for any player: null = execVM "chat1.sqf"; At this point, I don't believe it's an error within the scripts, I feel like it's something I'm missing from a server/MP environment perspective but I'm kind of stumped. At this point I feel like it would probably be easier writing a script that sideChat's each line of text and using say3D to get the audio across, then sleeping between each sentence but grr. Anyone have any experience with this? Share this post Link to post Share on other sites
Larrow 2822 Posted January 25, 2023 See my post in this thread, which also includes an example, may be of help. Share this post Link to post Share on other sites