_foley 192 Posted January 20, 2023 Motostrelki Assault through objectives as Russian motor rifles About Co-op Map: Chernarus (Autumn) Player count: 28 Typical duration: 50 min – 2h Mod dependencies (load into Arma 3 Launcher) Playable slots Komandir (Platoon HQ) Platoon Leader Platoon Medic BTR Gunner BTR Driver - Mechanic Adin (Squad 1) Squad Leader Team Leader Autorifleman (RPK) Grenadier (RPG-7) Grenadier Assistant Rifleman - Medic BTR Gunner BTR Driver - Mechanic Dva (Squad 2) Squad Leader Team Leader Autorifleman (RPK) Grenadier (RPG-7) Grenadier Assistant Marksman (SVD) BTR Gunner BTR Driver - Mechanic Tri (Squad 3) Squad Leader Team Leader Autorifleman (RPK) Grenadier (RPG-7) Grenadier Assistant Rifleman - Medic BTR Gunner BTR Driver - Mechanic Scripting highlights A "live-action" mission intro cutscene Surrender action allowing the highest-ranking player to end the mission at any point after they've dropped their weapons Scripted AI behaviour Dynamically deployed infantry and vehicles ready to converge on contested objectives (integrated with LAMBS AI mod) Enemy composition and strength configurable in mission parameters Tractors stalking the invading forces Audio-visual cues in the game world when each task is completed Randomized loadouts representing mismatched equipment and randomized but consistent armbands Dynamic post-processing to achieve rainy, desaturated effect which gets more and more depressing with time Screenshots Links Source code: https://github.com/foley-dev/arma3-motostrelki Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2920892713 Feel free to use the scripts in your own missions or adapt it to your favourite modset. 1 Share this post Link to post Share on other sites