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[MP] Motostrelki

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Motostrelki

 

loading.jpg

 

Assault through objectives as Russian motor rifles

 

About

  • Co-op
  • Map: Chernarus (Autumn)
  • Player count: 28
  • Typical duration: 50 min – 2h
  • Mod dependencies (load into Arma 3 Launcher)

 

Playable slots

 

Komandir (Platoon HQ)

Platoon Leader

Platoon Medic

BTR Gunner

BTR Driver - Mechanic

 

Adin (Squad 1)

Squad Leader

Team Leader

Autorifleman (RPK)

Grenadier (RPG-7)

Grenadier Assistant

Rifleman - Medic

BTR Gunner

BTR Driver - Mechanic

 

Dva (Squad 2)

Squad Leader

Team Leader

Autorifleman (RPK)

Grenadier (RPG-7)

Grenadier Assistant

Marksman (SVD)

BTR Gunner

BTR Driver - Mechanic

 

Tri (Squad 3)

Squad Leader

Team Leader

Autorifleman (RPK)

Grenadier (RPG-7)

Grenadier Assistant

Rifleman - Medic

BTR Gunner

BTR Driver - Mechanic

 

Scripting highlights

  • A "live-action" mission intro cutscene
  • Surrender action allowing the highest-ranking player to end the mission at any point after they've dropped their weapons
  • Scripted AI behaviour
    • Dynamically deployed infantry and vehicles ready to converge on contested objectives (integrated with LAMBS AI mod)
    • Enemy composition and strength configurable in mission parameters
    • Tractors stalking the invading forces
  • Audio-visual cues in the game world when each task is completed
  • Randomized loadouts representing mismatched equipment and randomized but consistent armbands
  • Dynamic post-processing to achieve rainy, desaturated effect which gets more and more depressing with time

 

Screenshots
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Links

Source code: https://github.com/foley-dev/arma3-motostrelki

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2920892713

 

Feel free to use the scripts in your own missions or adapt it to your favourite modset.

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